Symbol: ranf
games/trek/abandon.c
135
i = ranf(Now.bases);
games/trek/abandon.c
143
Ship.sectx = Etc.starbase.x + ranf(3) - 1;
games/trek/abandon.c
146
Ship.secty = Etc.starbase.y + ranf(3) - 1;
games/trek/attack.c
153
if (hit >= (15 - Game.skill) * (25 - ranf(12))) {
games/trek/attack.c
156
cas = ranf(1000);
games/trek/attack.c
162
(75 + ranf(25)) + 0.5;
games/trek/autover.c
79
course = ranf(360);
games/trek/capture.c
102
i = ranf(Param.klingcrew);
games/trek/capture.c
134
i = ranf(Etc.nkling);
games/trek/capture.c
99
if (i > ranf(100)) {
games/trek/dumpme.c
65
Ship.quadx = ranf(NQUADS);
games/trek/dumpme.c
66
Ship.quady = ranf(NQUADS);
games/trek/dumpme.c
67
Ship.sectx = ranf(NSECTS);
games/trek/dumpme.c
68
Ship.secty = ranf(NSECTS);
games/trek/events.c
150
i = ranf(Now.klings) + 1;
games/trek/events.c
175
Ship.sectx = ranf(NSECTS);
games/trek/events.c
176
Ship.secty = ranf(NSECTS);
games/trek/events.c
273
ix = ranf(NQUADS);
games/trek/events.c
274
iy = ranf(NQUADS);
games/trek/help.c
139
dx = Etc.starbase.x + ranf(3) - 1;
games/trek/help.c
142
dy = Etc.starbase.y + ranf(3) - 1;
games/trek/initquad.c
143
i = ranf(NSECTS);
games/trek/initquad.c
144
j = ranf(NSECTS);
games/trek/klmove.c
90
if (ranf(i) >= Param.moveprob[2 * Move.newquad + fl])
games/trek/klmove.c
93
motion = ranf(75) - 25;
games/trek/klmove.c
96
dx = Ship.sectx - k->x + ranf(3) - 1;
games/trek/klmove.c
97
dy = Ship.secty - k->y + ranf(3) - 1;
games/trek/nova.c
66
if (ranf(100) < 15) {
games/trek/nova.c
70
if (ranf(100) < 5) {
games/trek/nova.c
76
if (ranf(4) != 0) {
games/trek/ram.c
91
i = 10 + ranf(20 * Game.skill);
games/trek/ram.c
98
if (ranf(100) < 20)
games/trek/setup.c
114
Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
games/trek/setup.c
141
Param.date = Now.date = (ranf(20) + 20) * 100;
games/trek/setup.c
217
Ship.sectx = ranf(NSECTS);
games/trek/setup.c
218
Ship.secty = ranf(NSECTS);
games/trek/setup.c
235
q->stars = ranf(9) + 1;
games/trek/setup.c
236
q->holes = ranf(3);
games/trek/setup.c
246
i = ranf(NQUADS);
games/trek/setup.c
247
j = ranf(NQUADS);
games/trek/setup.c
256
ix = ranf(NQUADS);
games/trek/setup.c
257
iy = ranf(NQUADS);
games/trek/setup.c
276
klump = ranf(4) + 1;
games/trek/setup.c
280
ix = ranf(NQUADS);
games/trek/setup.c
281
iy = ranf(NQUADS);
games/trek/snova.c
81
qx = ranf(NQUADS);
games/trek/snova.c
82
qy = ranf(NQUADS);
games/trek/snova.c
89
n = ranf(q->stars);
games/trek/torped.c
174
Etc.klingon[k].power -= 500 + ranf(501);
games/trek/torped.c
237
if (ranf(2)) {
games/trek/trek.h
473
int ranf(int);
games/trek/warp.c
126
if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0)) {
games/trek/warp.c
150
if (ranf(100) >= 100 * dist) {
games/trek/warp.c
156
percent = ranf(100);