randomUint8
float32QOut[ randomUint8() % float32NumQOut ]
| ( ( float32P2[ randomUint8() % float32NumP2 ]
+ float32P2[ randomUint8() % float32NumP2 ] )
float32QOut[ randomUint8() % float32NumQOut ]
weightMaskNum = randomUint8() % float32NumQInfWeightMasks;
( ( (uint32) ( randomUint8() & 1 ) )<<31 )
| ( ( float32P2[ randomUint8() % float32NumP2 ]
+ float32P2[ randomUint8() % float32NumP2 ] )
weightMaskNum = randomUint8() % float32NumQInfWeightMasks;
( ( (uint32) ( randomUint8() & 1 ) )<<31 )
switch ( randomUint8() & 7 ) {
sigNum1 = randomUint8() % float64NumP2;
sigNum2 = randomUint8() % float64NumP2;
float64QOut[ randomUint8() % float64NumQOut ]
float64QOut[ randomUint8() % float64NumQOut ]
sigNum1 = randomUint8() % float64NumP2;
sigNum2 = randomUint8() % float64NumP2;
weightMaskNum = randomUint8() % float64NumQInfWeightMasks;
( ( (uint32) ( randomUint8() & 1 ) )<<31 )
weightMaskNum = randomUint8() % float64NumQInfWeightMasks;
( ( (uint32) ( randomUint8() & 1 ) )<<31 )
switch ( randomUint8() & 7 ) {
( floatx80P2[ randomUint8() % floatx80NumP2 ]
+ floatx80P2[ randomUint8() % floatx80NumP2 ] )
z.high = floatx80QOut[ randomUint8() % floatx80NumQOut ];
z.high = floatx80QOut[ randomUint8() % floatx80NumQOut ];
( floatx80P2[ randomUint8() % floatx80NumP2 ]
+ floatx80P2[ randomUint8() % floatx80NumP2 ] )
weightMaskNum = randomUint8() % floatx80NumQInfWeightMasks;
z.high |= ( (uint16) ( randomUint8() & 1 ) )<<15;
weightMaskNum = randomUint8() % floatx80NumQInfWeightMasks;
z.high |= ( (uint16) ( randomUint8() & 1 ) )<<15;
switch ( randomUint8() & 7 ) {
int32P1[ randomUint8() % int32NumP1 ]
+ int32P1[ randomUint8() % int32NumP1 ]
+ int32P1[ randomUint8() % int32NumP1 ]
sigNum1 = randomUint8() % float128NumP2;
sigNum2 = randomUint8() % float128NumP2;
float128QOut[ randomUint8() % float128NumQOut ]
float128QOut[ randomUint8() % float128NumQOut ]
sigNum1 = randomUint8() % float128NumP2;
sigNum2 = randomUint8() % float128NumP2;
weightMaskNum = randomUint8() % float128NumQInfWeightMasks;
( ( (uint64) ( randomUint8() & 1 ) )<<63 )
weightMaskNum = randomUint8() % float128NumQInfWeightMasks;
( ( (uint64) ( randomUint8() & 1 ) )<<63 )
switch ( randomUint8() & 7 ) {
weightMaskNum = randomUint8() % int32NumPInfWeightMasks;
int64P1[ randomUint8() % int64NumP1 ]
+ int64P1[ randomUint8() % int64NumP1 ]
+ int64P1[ randomUint8() % int64NumP1 ]
weightMaskNum = randomUint8() % int64NumPInfWeightMasks;