Symbol: rand_num
games/hunt/huntd/answer.c
276
x = rand_num(WIDTH - 1) + 1;
games/hunt/huntd/answer.c
277
y = rand_num(HEIGHT - 1) + 1;
games/hunt/huntd/answer.c
286
newpp->p_flying = rand_num(20);
games/hunt/huntd/answer.c
287
newpp->p_flyx = 2 * rand_num(6) - 5;
games/hunt/huntd/answer.c
288
newpp->p_flyy = 2 * rand_num(6) - 5;
games/hunt/huntd/answer.c
317
x = rand_num(WIDTH - 1) + 1;
games/hunt/huntd/answer.c
318
y = rand_num(HEIGHT - 1) + 1;
games/hunt/huntd/answer.c
327
x = rand_num(WIDTH - 1) + 1;
games/hunt/huntd/answer.c
328
y = rand_num(HEIGHT - 1) + 1;
games/hunt/huntd/answer.c
382
switch (rand_num(4)) {
games/hunt/huntd/driver.c
520
x = rand_num(WIDTH - 1) + 1;
games/hunt/huntd/driver.c
521
y = rand_num(HEIGHT - 1) + 1;
games/hunt/huntd/driver.c
708
n = rand_num(pp->p_ammo);
games/hunt/huntd/driver.c
709
x = rand_num(pp->p_ammo);
games/hunt/huntd/driver.c
755
np->p_flying = rand_num(20);
games/hunt/huntd/driver.c
756
np->p_flyx = 2 * rand_num(6) - 5;
games/hunt/huntd/driver.c
757
np->p_flyy = 2 * rand_num(6) - 5;
games/hunt/huntd/driver.c
778
if (rand_num(100) < volcano / 50) {
games/hunt/huntd/driver.c
780
x = rand_num(WIDTH / 2) + WIDTH / 4;
games/hunt/huntd/driver.c
781
y = rand_num(HEIGHT / 2) + HEIGHT / 4;
games/hunt/huntd/driver.c
792
if (rand_num(100) < 2) {
games/hunt/huntd/driver.c
794
x = rand_num(WIDTH / 2) + WIDTH / 4;
games/hunt/huntd/driver.c
795
y = rand_num(HEIGHT / 2) + HEIGHT / 4;
games/hunt/huntd/driver.c
799
rand_num(MAXBOMB - MINDSHOT)],
games/hunt/huntd/execute.c
568
if (rand_num(100) < prob)
games/hunt/huntd/expl.c
197
pp->p_flying += rand_num(10);
games/hunt/huntd/expl.c
199
pp->p_flying = rand_num(20);
games/hunt/huntd/expl.c
200
pp->p_flyx = 2 * rand_num(6) - 5;
games/hunt/huntd/expl.c
201
pp->p_flyy = 2 * rand_num(6) - 5;
games/hunt/huntd/expl.c
212
if (rand_num(100) == 0)
games/hunt/huntd/expl.c
216
if (rand_num(100) == 0) /* one percent of the time */
games/hunt/huntd/hunt.h
176
int rand_num(int);
games/hunt/huntd/makemaze.c
105
dp = dirs[rand_num(NPERM)];
games/hunt/huntd/makemaze.c
132
j = rand_num(i + 1);
games/hunt/huntd/makemaze.c
201
*sp = rand_num(2) ? WALL4 : WALL5;
games/hunt/huntd/makemaze.c
225
x = rand_num(WIDTH / 2) * 2 + 1;
games/hunt/huntd/makemaze.c
226
y = rand_num(HEIGHT / 2) * 2 + 1;
games/hunt/huntd/shots.c
215
if (rand_num(100) < 5) {
games/hunt/huntd/shots.c
221
if (rand_num(100) < 10) {
games/hunt/huntd/shots.c
272
switch (rand_num(4)) {
games/hunt/huntd/shots.c
305
if (rand_num(100) < 10) {
games/hunt/huntd/shots.c
331
if (rand_num(100) < 5) {
games/hunt/huntd/shots.c
452
n = rand_num(count);
games/hunt/huntd/shots.c
494
if (rand_num(100) < 1 &&
games/hunt/huntd/shots.c
599
switch (rand_num(4)) {
games/hunt/huntd/shots.c
637
rand_num(pp->p_damage / 5), FALL);
sys/netbt/hci_le.h
275
uint8_t rand_num[8];
sys/netbt/hci_le.h
282
uint8_t rand_num[8];