rand_num
x = rand_num(WIDTH - 1) + 1;
y = rand_num(HEIGHT - 1) + 1;
newpp->p_flying = rand_num(20);
newpp->p_flyx = 2 * rand_num(6) - 5;
newpp->p_flyy = 2 * rand_num(6) - 5;
x = rand_num(WIDTH - 1) + 1;
y = rand_num(HEIGHT - 1) + 1;
x = rand_num(WIDTH - 1) + 1;
y = rand_num(HEIGHT - 1) + 1;
switch (rand_num(4)) {
x = rand_num(WIDTH - 1) + 1;
y = rand_num(HEIGHT - 1) + 1;
n = rand_num(pp->p_ammo);
x = rand_num(pp->p_ammo);
np->p_flying = rand_num(20);
np->p_flyx = 2 * rand_num(6) - 5;
np->p_flyy = 2 * rand_num(6) - 5;
if (rand_num(100) < volcano / 50) {
x = rand_num(WIDTH / 2) + WIDTH / 4;
y = rand_num(HEIGHT / 2) + HEIGHT / 4;
if (rand_num(100) < 2) {
x = rand_num(WIDTH / 2) + WIDTH / 4;
y = rand_num(HEIGHT / 2) + HEIGHT / 4;
rand_num(MAXBOMB - MINDSHOT)],
if (rand_num(100) < prob)
pp->p_flying += rand_num(10);
pp->p_flying = rand_num(20);
pp->p_flyx = 2 * rand_num(6) - 5;
pp->p_flyy = 2 * rand_num(6) - 5;
if (rand_num(100) == 0)
if (rand_num(100) == 0) /* one percent of the time */
int rand_num(int);
dp = dirs[rand_num(NPERM)];
j = rand_num(i + 1);
*sp = rand_num(2) ? WALL4 : WALL5;
x = rand_num(WIDTH / 2) * 2 + 1;
y = rand_num(HEIGHT / 2) * 2 + 1;
if (rand_num(100) < 5) {
if (rand_num(100) < 10) {
switch (rand_num(4)) {
if (rand_num(100) < 10) {
if (rand_num(100) < 5) {
n = rand_num(count);
if (rand_num(100) < 1 &&
switch (rand_num(4)) {
rand_num(pp->p_damage / 5), FALL);
uint8_t rand_num[8];
uint8_t rand_num[8];