raiseexperience
raiseexperience((long) tmp);
void raiseexperience(long);
raiseexperience((long) (skill[c[LEVEL]] - c[EXPERIENCE]));
raiseexperience(6000000L);
raiseexperience((long) monster[monst].experience);
raiseexperience((long) k);
raiseexperience((long) j);