games/rogue/save.c
128
r_write(fp, &detect_monster, sizeof(detect_monster));
games/rogue/save.c
129
r_write(fp, &cur_level, sizeof(cur_level));
games/rogue/save.c
130
r_write(fp, &max_level, sizeof(max_level));
games/rogue/save.c
133
r_write(fp, &party_room, sizeof(party_room));
games/rogue/save.c
136
r_write(fp, &file_id, sizeof(file_id));
games/rogue/save.c
138
r_write(fp, &foods, sizeof(foods));
games/rogue/save.c
139
r_write(fp, &rogue, sizeof(fighter));
games/rogue/save.c
145
r_write(fp, traps, (MAX_TRAPS * sizeof(trap)));
games/rogue/save.c
146
r_write(fp, is_wood, (WANDS * sizeof(boolean)));
games/rogue/save.c
147
r_write(fp, &cur_room, sizeof(cur_room));
games/rogue/save.c
149
r_write(fp, &being_held, sizeof(being_held));
games/rogue/save.c
150
r_write(fp, &bear_trap, sizeof(bear_trap));
games/rogue/save.c
151
r_write(fp, &halluc, sizeof(halluc));
games/rogue/save.c
152
r_write(fp, &blind, sizeof(blind));
games/rogue/save.c
153
r_write(fp, &confused, sizeof(confused));
games/rogue/save.c
154
r_write(fp, &levitate, sizeof(levitate));
games/rogue/save.c
155
r_write(fp, &haste_self, sizeof(haste_self));
games/rogue/save.c
156
r_write(fp, &see_invisible, sizeof(see_invisible));
games/rogue/save.c
157
r_write(fp, &detect_monster, sizeof(detect_monster));
games/rogue/save.c
158
r_write(fp, &wizard, sizeof(wizard));
games/rogue/save.c
159
r_write(fp, &score_only, sizeof(score_only));
games/rogue/save.c
160
r_write(fp, &m_moves, sizeof(m_moves));
games/rogue/save.c
163
r_write(fp, &rt_buf, sizeof(rt_buf));
games/rogue/save.c
268
r_write(fp, pack, sizeof(object));
games/rogue/save.c
271
r_write(fp, &t, sizeof(object));
games/rogue/save.c
310
r_write(fp, dungeon[i], (DCOLS * sizeof(dungeon[0][0])));
games/rogue/save.c
314
r_write(fp, buf, DCOLS);
games/rogue/save.c
332
r_write(fp, &id_table[i].value, sizeof(short));
games/rogue/save.c
333
r_write(fp, &id_table[i].id_status,
games/rogue/save.c
352
r_write(fp, &n, sizeof(short));
games/rogue/save.c
353
r_write(fp, s, n);
games/rogue/save.c
377
rw ? r_write(fp, (rooms + i), sizeof(room)) :
games/rogue/save.c
62
static void r_write(FILE *, const void *, size_t);