games/rogue/level.c
330
put_door(&rooms[room1], LEFT, &row1, &col1);
games/rogue/level.c
331
put_door(&rooms[room2], RIGHT, &row2, &col2);
games/rogue/level.c
335
put_door(&rooms[room1], RIGHT, &row1, &col1);
games/rogue/level.c
336
put_door(&rooms[room2], LEFT, &row2, &col2);
games/rogue/level.c
340
put_door(&rooms[room1], UPWARD, &row1, &col1);
games/rogue/level.c
341
put_door(&rooms[room2], DOWN, &row2, &col2);
games/rogue/level.c
345
put_door(&rooms[room1], DOWN, &row1, &col1);
games/rogue/level.c
346
put_door(&rooms[room2], UPWARD, &row2, &col2);
games/rogue/level.c
575
put_door(&rooms[target_room], door_dir, &drow, &dcol);
games/rogue/level.c
71
static void put_door(room *, short, short *, short *);