Symbol: player_color
games/gomoku/gomoku.h
291
int makemove(player_color, spot_index);
games/gomoku/gomoku.h
294
spot_index pickmove(player_color);
games/gomoku/main.c
165
set_input_sources(enum input_source *input, player_color color)
games/gomoku/main.c
252
declare_winner(int outcome, const enum input_source *input, player_color color)
games/gomoku/main.c
278
player_color winner;
games/gomoku/main.c
285
player_color color = BLACK;
games/gomoku/main.c
476
player_color color;
games/gomoku/makemove.c
163
player_color them = us != BLACK ? BLACK : WHITE;
games/gomoku/makemove.c
99
makemove(player_color us, spot_index mv)
games/gomoku/pickmove.c
110
player_color them = us != BLACK ? BLACK : WHITE;
games/gomoku/pickmove.c
194
better(spot_index as, spot_index bs, player_color us)
games/gomoku/pickmove.c
206
player_color them = us != BLACK ? BLACK : WHITE;
games/gomoku/pickmove.c
223
static player_color curcolor; /* implicit parameter to makecombo() */
games/gomoku/pickmove.c
227
four_in_a_row(player_color color, spot_index s, direction r)
games/gomoku/pickmove.c
250
scanframes(player_color color)
games/gomoku/pickmove.c
576
player_color c = curcolor;
games/gomoku/pickmove.c
64
static player_color nextcolor; /* color of next move */
games/gomoku/pickmove.c
71
static bool better(spot_index, spot_index, player_color);
games/gomoku/pickmove.c
72
static void scanframes(player_color);
games/gomoku/pickmove.c
77
static void updatecombo(struct combostr *, player_color);
games/gomoku/pickmove.c
87
pickmove(player_color us)
games/gomoku/pickmove.c
964
updatecombo(struct combostr *cbp, player_color color)