Symbol: player
games/fish/fish.c
269
drawcard(int player, int *hand)
games/fish/fish.c
274
if (player == USER || hand[card] == CARDS) {
games/fish/fish.c
275
printplayer(player);
games/fish/fish.c
280
chkwinner(player, hand);
games/fish/fish.c
288
gofish(int askedfor, int player, int *hand)
games/fish/fish.c
290
printplayer(OTHER(player));
games/fish/fish.c
292
if (askedfor == drawcard(player, hand)) {
games/fish/fish.c
293
printplayer(player);
games/fish/fish.c
295
printplayer(player);
games/fish/fish.c
303
goodmove(int player, int move, int *hand, int *opphand)
games/fish/fish.c
305
printplayer(OTHER(player));
games/fish/fish.c
313
printplayer(player);
games/fish/fish.c
315
chkwinner(player, hand);
games/fish/fish.c
318
chkwinner(OTHER(player), opphand);
games/fish/fish.c
320
printplayer(player);
games/fish/fish.c
325
chkwinner(int player, const int *hand)
games/fish/fish.c
332
printplayer(player);
games/fish/fish.c
353
printplayer(int player)
games/fish/fish.c
355
switch (player) {
games/monop/cards.c
258
if (i != player)
games/monop/cards.c
267
if (i != player)
games/monop/execute.c
178
buy(player, sqp);
games/monop/execute.c
184
else if (sqp->owner == player)
games/monop/execute.c
229
player = 0;
games/monop/execute.c
278
fprintf(outf, "currentplayer %d\n", player);
games/monop/execute.c
544
if (getnum("currentplayer", txt, 0, num_play-1, &player) < 0) {
games/monop/execute.c
551
cur_p = &play[player];
games/monop/misc.c
269
printhold(player);
games/monop/misc.c
88
player = (player + 1) % num_play;
games/monop/misc.c
89
cur_p = &play[player];
games/monop/monop.c
245
printf("\n%s (%d) (cash $%d) on %s\n", cur_p->name, player + 1,
games/monop/monop.c
341
player = max_pl;
games/monop/monop.c
96
int player, /* current player number */
games/monop/monop.h
136
extern int num_play, player, num_doub, num_luck;
games/monop/trade.c
253
if (new_own == player)
games/monop/trade.c
274
if (new_own == player)
games/monop/trade.c
276
} while (new_own == player);
games/monop/trade.c
290
trades[1].trader = player;
games/monop/trade.c
310
free(play[player].name);
games/monop/trade.c
311
for (i = player; i < num_play; i++) {
games/monop/trade.c
318
if (board[i].owner > player)
games/monop/trade.c
320
player = player == 0 ? num_play - 1 : player - 1;
games/monop/trade.c
85
if (tradee == player) {
games/monop/trade.c
91
tradee = 1 - player;
games/monop/trade.c
92
get_list(0, player);
games/phantasia/gamesupport.c
25
struct player *playerp; /* pointer to structure to alter */
games/phantasia/misc.c
464
descrtype(struct player *playerp, phbool shortflag)
games/phantasia/misc.c
526
findname(const char *name, struct player *playerp)
games/phantasia/misc.c
566
freerecord(struct player *playerp, long loc)
games/phantasia/misc.c
694
writerecord(struct player *playerp, long place)
games/phantasia/misc.c
772
readrecord(struct player *playerp, long loc)
games/phantasia/misc.c
82
descrlocation(struct player *playerp, phbool shortflag)
games/phantasia/misc.c
870
initplayer(struct player *playerp)
games/phantasia/misc.c
976
descrstatus(struct player *playerp)
games/phantasia/phantdefs.h
130
#define SZ_PLAYERSTRUCT sizeof(struct player) /* size of player structure */
games/phantasia/phantglobs.c
41
struct player Player; /* stats for player */
games/phantasia/phantglobs.c
42
struct player Other; /* stats for another player */
games/phantasia/phantglobs.h
104
void writerecord(struct player *, long);
games/phantasia/phantglobs.h
33
extern struct player Player; /* stats for player */
games/phantasia/phantglobs.h
34
extern struct player Other; /* stats for another player */
games/phantasia/phantglobs.h
63
const char *descrlocation(struct player *, bool);
games/phantasia/phantglobs.h
64
const char *descrstatus(struct player *);
games/phantasia/phantglobs.h
65
const char *descrtype(struct player *, bool);
games/phantasia/phantglobs.h
84
long findname(const char *, struct player *);
games/phantasia/phantglobs.h
85
void freerecord(struct player *, long);
games/phantasia/phantglobs.h
90
void initplayer(struct player *);
games/phantasia/phantglobs.h
98
void readrecord(struct player *, long);
games/sail/pl_3.c
234
send_grap(sp, player);
games/sail/pl_7.c
1104
ms = SHIP(player);
games/sail/pl_7.c
912
mvselprintw(which + 3, 4, which, player, 60,
games/sail/pl_7.c
924
move(player + 3, 63);
games/sail/pl_7.c
93
int player;
games/sail/pl_7.c
953
player = sp - SHIP(0);
games/sail/pl_7.c
978
up(&player, NULL);
games/sail/pl_7.c
982
down(&player, NULL, cc->vessels,
games/sail/pl_7.c
991
if (player < 0)
games/sail/pl_7.c
995
fp = SHIP(player)->file;
games/sail/player.h
93
extern int player;
games/snake/snscore/snscore.c
64
static struct player players[MAXPLAYERS], temp;