p_login
strprintorsetwidth(v, k->p_login, mode);
&& (ingameflag || strcmp(Login, playerp->p_login) != 0))
Other.p_name, Other.p_login, Other.p_level,
if (strcmp(Player.p_login, sbuf.sb_login) == 0) {
strcpy(sbuf.sb_login, Player.p_login);
printw(" :Login %s\n", playerp->p_login);
Other.p_login, descrstatus(&Other));
strlcpy(Player.p_login, Login, sizeof(Player.p_login));
Other.p_name, Other.p_login);
"%s Login: %s", Other.p_name, Other.p_login);
Player.p_login, Player.p_level, how);
playerp->p_login[0] = '\0';
char p_login[SZ_LOGIN]; /* login */
strncpy(kp2p->p_login, kp->kp_eproc.e_login,
sizeof(kp2p->p_login));
strncpy(ki->p_login, p->p_session->s_login,
uimin(sizeof ki->p_login - 1, sizeof p->p_session->s_login));
char p_login[KI_MAXLOGNAME]; /* setlogin() name */
int p_login(const char *, struct passwd *, ENTRY *);
{ "login", p_login, 1, 5, e1, NULL },
usrnp = (kp == NULL) ? ep->name : kp->p_login;