normalizeRoundAndPackFloat32
return normalizeRoundAndPackFloat32( aSign ^ zSign, bExp, aSig );
return normalizeRoundAndPackFloat32(zSign, 0x9C, (uint32)(zSign ? - a : a));
return normalizeRoundAndPackFloat32( zSign, zExp, zSig );
return normalizeRoundAndPackFloat32(zSign, 0x9C, (uint32)(zSign ? - (uint32) a : (uint32) a));
return normalizeRoundAndPackFloat32( 0, 0x9D, a >> 1 );
return normalizeRoundAndPackFloat32( 0, 0x9C, a );
return normalizeRoundAndPackFloat32( zSign, zExp, zSig );
return normalizeRoundAndPackFloat32( aSign ^ zSign, bExp, aSig );
return normalizeRoundAndPackFloat32( zSign, 0x9C, zSign ? - a : a );
return normalizeRoundAndPackFloat32( zSign, zExp, zSig );
return normalizeRoundAndPackFloat32( aSign ^ zSign, bExp, aSig );