Symbol: next_monster
games/rogue/init.c
142
level_monsters.next_monster = NULL;
games/rogue/monster.c
192
object *monster, *next_monster, *test_mons;
games/rogue/monster.c
199
monster = level_monsters.next_monster;
games/rogue/monster.c
202
next_monster = monster->next_monster;
games/rogue/monster.c
231
NM: test_mons = level_monsters.next_monster;
games/rogue/monster.c
235
if (next_monster == test_mons)
games/rogue/monster.c
237
monster = next_monster;
games/rogue/monster.c
240
test_mons = test_mons -> next_monster;
games/rogue/monster.c
576
monster = level_monsters.next_monster;
games/rogue/monster.c
594
monster = monster->next_monster;
games/rogue/monster.c
670
monster = level_monsters.next_monster;
games/rogue/monster.c
678
monster = monster->next_monster;
games/rogue/monster.c
851
monster = level_monsters.next_monster;
games/rogue/monster.c
859
monster = monster->next_monster;
games/rogue/monster.c
887
monster = level_monsters.next_monster;
games/rogue/monster.c
895
monster = monster->next_monster;
games/rogue/object.c
708
monster = monster->next_monster;
games/rogue/use.c
143
if (!(level_monsters.next_monster)) {
games/rogue/use.c
499
monster = level_monsters.next_monster;
games/rogue/use.c
506
monster = monster->next_monster;
games/rogue/use.c
571
monster = level_monsters.next_monster;
games/rogue/use.c
575
monster = monster->next_monster;
games/rogue/zap.c
177
nm = monster->next_monster;
games/rogue/zap.c
182
monster->next_monster = nm;
games/rogue/zap.c
260
lmon = level_monsters.next_monster;
games/rogue/zap.c
262
nm = lmon->next_monster;