next_monster
level_monsters.next_monster = NULL;
object *monster, *next_monster, *test_mons;
monster = level_monsters.next_monster;
next_monster = monster->next_monster;
NM: test_mons = level_monsters.next_monster;
if (next_monster == test_mons)
monster = next_monster;
test_mons = test_mons -> next_monster;
monster = level_monsters.next_monster;
monster = monster->next_monster;
monster = level_monsters.next_monster;
monster = monster->next_monster;
monster = level_monsters.next_monster;
monster = monster->next_monster;
monster = level_monsters.next_monster;
monster = monster->next_monster;
monster = monster->next_monster;
if (!(level_monsters.next_monster)) {
monster = level_monsters.next_monster;
monster = monster->next_monster;
monster = level_monsters.next_monster;
monster = monster->next_monster;
nm = monster->next_monster;
monster->next_monster = nm;
lmon = level_monsters.next_monster;
nm = lmon->next_monster;