games/warp/bang.c
67
modify_amoeba(y,x,1,'~', 10);
games/warp/bang.c
69
modify_amoeba(y,x,1,'~', 5);
games/warp/init.c
398
modify_amoeba(y,x,2,'~',(int)rand_mod(smarts<<1));/* just make blob */
games/warp/init.c
402
modify_amoeba(y,x,2,'~',(int)rand_mod(5));
games/warp/init.c
403
modify_amoeba(y,x,2,'~',(int)rand_mod(5));
games/warp/init.c
404
modify_amoeba(y,x,2,'~',(int)rand_mod(5));
games/warp/init.c
405
modify_amoeba(y,x,2,'~',(int)rand_mod(5)); /* extend pseudopod */
games/warp/move.c
233
modify_amoeba(y,x,1,'~',5);
games/warp/them.c
59
modify_amoeba(y,x,1,' ',(int)rand_mod(5+ambsize/10)+1);
games/warp/them.c
78
modify_amoeba(0,0,0,'~',(int)rand_mod(10));
games/warp/them.c
80
modify_amoeba(yamblast,xamblast,2,' ',(ambsize-100)/5);
games/warp/them.h
11
void modify_amoeba(int, int, int, int, int);
games/warp/weapon.c
527
modify_amoeba(y,x,1,'~',10);
games/warp/weapon.c
529
modify_amoeba(y,x,1,'~',7);
games/warp/weapon.c
531
modify_amoeba(y,x,1,'~',5);
games/warp/weapon.c
533
modify_amoeba(y,x,1,'~',2);
games/warp/weapon.c
637
modify_amoeba(y,x,2,'~',size);
games/warp/weapon.c
639
modify_amoeba(y,x,1,' ',size);