games/warp/init.c
324
obj = make_object(Star,ch,y,x,0,0,e+rand_mod(super*100+1),e/4,&root);
games/warp/init.c
362
movers = make_object(Crusher,'<',y,x,0,1,32767L,32768L,&root);
games/warp/init.c
372
ent = make_object(Enterprise,'E',y,x,0,0,e,e/2,&root);
games/warp/init.c
384
base = make_object(Base, 'B',y,x,0,0,e,e/4,&root);
games/warp/init.c
393
nuke = make_object(Enemy,'&',y,x,0,0,32767L,
games/warp/init.c
452
obj = make_object(Enemy,ch,y,x,0,0,
games/warp/init.c
492
obj = make_object(Enemy,ch,y,x,0,0,
games/warp/object.h
64
OBJECT *make_object(char, char, int, int, int, int, long, long, OBJECT *);
games/warp/them.c
306
make_object(Web,
games/warp/weapon.c
53
to = make_object(Torp, '+', from->posy,from->posx,
games/warp/weapon.c
60
to = make_object(Torp, '+', from->posy,from->posx,
games/warp/weapon.c
68
to = make_object(Torp, 'o', from->posy,from->posx,
games/warp/weapon.c
84
to = make_object(Torp, 'x', from->posy,from->posx,