games/warp/move.h
14
OBJECT *lookimg(int, int, char);
games/warp/them.c
126
else if (lookimg(curkl->posy, curkl->posx, '@') ||
games/warp/them.c
127
lookimg(curkl->posy, curkl->posx, 'B')) {
games/warp/them.c
135
if ((obj = lookimg(curkl->posy, curkl->posx, 'E')) ||
games/warp/them.c
136
(obj = lookimg(curkl->posy, curkl->posx, 'B')) ) {
games/warp/them.c
160
lookimg(curkl->posy, curkl->posx, '@') ) {
games/warp/them.c
95
if ((obj = lookimg(curkl->posy, curkl->posx, '@')) ||
games/warp/them.c
96
(obj = lookimg(curkl->posy, curkl->posx, 'B')) ) {