CONFUSES
{(ASLEEP|WAKENS|WANDERS|CONFUSES),"4d4/3d7",97,'M',
if ((monster->m_flags & CONFUSES) && m_confuse(monster)) {
monster->m_flags &= (~CONFUSES); /* will not confuse the rogue */
monster->m_flags &= (~CONFUSES);
FLAMES | IMITATES | CONFUSES | SEEKS_GOLD | HOLDS));