COMP
pp = &Player[COMP];
Handstart = COMP, /* Player who starts hand */
for (pp = Player; pp <= &Player[COMP]; pp++) {
for (pp = Player; pp <= &Player[COMP]; pp++) {
for (pp = Player; pp <= &Player[COMP]; pp++) {
Player[COMP].was_finished = !Finished;
if (i == COMP) {
|| Player[COMP].total >= 5000)) {
if (Player[COMP].total < Player[PLAYER].total)
else if (Player[COMP].total > Player[PLAYER].total)
Player[COMP].games++;
Player[COMP].total = 0;
} while (Player[COMP].total < 5000
pp = &Player[COMP];
if (Player[PLAYER].total >= 5000 || Player[COMP].total >= 5000)
if (Player[PLAYER].total > Player[COMP].total)
else if (Player[PLAYER].total < Player[COMP].total)
Player[COMP].games++;
Player[COMP].total = 0;
if (Play == COMP) {
op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]);
if (Play == COMP)
{ "OK", 0, COMP|EXEC },
_DO(BADPAT, COMP)
_DO(ECOLLATE, COMP)
_DO(ECTYPE, COMP)
_DO(EESCAPE, COMP)
_DO(ESUBREG, COMP)
_DO(EBRACK, COMP)
_DO(EPAREN, COMP)
_DO(EBRACE, COMP)
_DO(BADBR, COMP)
_DO(ERANGE, COMP)
_DO(BADRPT, COMP)
_DO(EMPTY, COMP)
_DO(ASSERT, COMP)
_DO(INVARG, COMP)
_DO(ENOSYS, COMP)
_DO(ILLSEQ, COMP)
if (nv[i].ce & COMP)