Symbol: itm
games/larn/diag.c
217
lprc(itm[i].qty);
games/larn/diag.c
281
itm[i].qty = lgetc();
games/larn/header.h
373
extern struct _itm itm[];
games/larn/store.c
293
else if (itm[i].qty <= 0)
games/larn/store.c
297
else if (c[GOLD] < itm[i].price * 10)
games/larn/store.c
300
if (itm[i].obj == OPOTION) {
games/larn/store.c
301
potionname[itm[i].arg] = potionhide[itm[i].arg];
games/larn/store.c
302
} else if (itm[i].obj == OSCROLL) {
games/larn/store.c
303
scrollname[itm[i].arg] = scrollhide[itm[i].arg];
games/larn/store.c
305
c[GOLD] -= itm[i].price * 10;
games/larn/store.c
306
itm[i].qty--;
games/larn/store.c
307
take(itm[i].obj, itm[i].arg);
games/larn/store.c
308
if (itm[i].qty == 0)
games/larn/store.c
329
if (itm[i].qty == 0) {
games/larn/store.c
334
if (itm[i].obj == OPOTION) {
games/larn/store.c
335
lprintf("potion of%s", potionhide[itm[i].arg]);
games/larn/store.c
336
} else if (itm[i].obj == OSCROLL) {
games/larn/store.c
337
lprintf("scroll of%s", scrollhide[itm[i].arg]);
games/larn/store.c
339
lprintf("%s", objectname[itm[i].obj]);
games/larn/store.c
341
lprintf("%6ld", (long) (itm[i].price * 10));
games/larn/store.c
60
struct _itm itm[90] = {
games/larn/store.c
803
if ((itm[j].obj == iven[isub]) || (iven[isub] == ODIAMOND) || (iven[isub] == ORUBY) || (iven[isub] == OEMERALD) || (iven[isub] == OSAPPHIRE)) {
games/larn/store.c
810
else if ((itm[j].obj == OSCROLL) || (itm[j].obj == OPOTION))
games/larn/store.c
811
value = 2 * itm[j + ivenarg[isub]].price;
games/larn/store.c
814
value = itm[j].price; /* appreciate if a +n
sys/arch/ia64/include/ia64_cpu.h
457
IA64_CR(itm)