itm
lprc(itm[i].qty);
itm[i].qty = lgetc();
extern struct _itm itm[];
else if (itm[i].qty <= 0)
else if (c[GOLD] < itm[i].price * 10)
if (itm[i].obj == OPOTION) {
potionname[itm[i].arg] = potionhide[itm[i].arg];
} else if (itm[i].obj == OSCROLL) {
scrollname[itm[i].arg] = scrollhide[itm[i].arg];
c[GOLD] -= itm[i].price * 10;
itm[i].qty--;
take(itm[i].obj, itm[i].arg);
if (itm[i].qty == 0)
if (itm[i].qty == 0) {
if (itm[i].obj == OPOTION) {
lprintf("potion of%s", potionhide[itm[i].arg]);
} else if (itm[i].obj == OSCROLL) {
lprintf("scroll of%s", scrollhide[itm[i].arg]);
lprintf("%s", objectname[itm[i].obj]);
lprintf("%6ld", (long) (itm[i].price * 10));
struct _itm itm[90] = {
if ((itm[j].obj == iven[isub]) || (iven[isub] == ODIAMOND) || (iven[isub] == ORUBY) || (iven[isub] == OEMERALD) || (iven[isub] == OSAPPHIRE)) {
else if ((itm[j].obj == OSCROLL) || (itm[j].obj == OPOTION))
value = 2 * itm[j + ivenarg[isub]].price;
value = itm[j].price; /* appreciate if a +n
IA64_CR(itm)