games/sail/dr_1.c
339
rakehim = gunsbear(sp, closest)
games/sail/dr_1.c
340
&& !gunsbear(closest, sp);
games/sail/dr_2.c
194
if (ran < 4 && gunsbear(ship, to))
games/sail/dr_2.c
256
#define rakeyou (gunsbear(f, t) && !gunsbear(t, f))
games/sail/dr_2.c
277
(gunsbear(f, t) && !gunsbear(t, f)))) {
games/sail/dr_2.c
292
(gunsbear(f, t) && !gunsbear(t, f)))) {
games/sail/extern.h
305
int gunsbear(struct ship *, struct ship *);
games/sail/misc.c
98
if (side && gunsbear(from, sp) != side)
games/sail/pl_3.c
126
rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);