games/larn/extern.h
157
void godirect(int, int, const char *, int, int);
games/larn/monster.c
321
godirect(x, i, (clev >= 2) ? " Your missiles hit the %s" : " Your missile hit the %s", 100, '+'); /* magic missile */
games/larn/monster.c
342
godirect(x, rnd(10) + 15 + clev, " The sound damages the %s", 70, '@'); /* sonic spear */
games/larn/monster.c
402
godirect(x, rnd(25 + clev) + 25 + clev, " The fireball hits the %s", 40, '*');
games/larn/monster.c
406
godirect(x, rnd(25) + 20 + clev, " Your cone of cold strikes the %s", 60, 'O'); /* cold */
games/larn/monster.c
475
godirect(x, rnd(25) + 20 + (clev << 1), " A lightning bolt hits the %s", 1, '~'); /* lightning */
games/larn/object.c
1087
godirect(22, 150, "The ray hits the %s", 0, ' '); /* pulverization */