get_number
n = get_number(ds+i);
d = get_number(ds+i);
tmp_to_hit = get_number(obj->damage) + obj->hit_enchant;
tmp_damage = get_number(obj->damage + i) + obj->d_enchant;
return(get_number(obj->damage) + obj->hit_enchant);
wk = get_number(buf);
int get_number(const char *);
cpuid = get_number(&path) << 16;
m_value = get_number(&path) * 1024;
(get_number(&path) & 3) << 1;
I_flag = get_number(&path);
static long get_number(char **);
nlines = get_number(optarg, ch);
pick = get_number(optarg, ch);
static size_t get_number(const char *, int);
int get_number(int *var, int deflt, char ***pargv,
if (!get_number(&debug, DEFAULT_DEBUG, &argv, &argc))
if (!get_number(&retries, -1, &argv, &argc))
if (!get_number(&timeout, -1, &argv, &argc))
int get_number(int *var, int deflt, char ***pargv,
if (!get_number(&debug, DEFAULT_DEBUG, &argv, &argc))
if (!get_number(&retries, -1, &argv, &argc))
if (!get_number(&timeout, -1, &argv, &argc))