get_letter_object
if (!(obj = get_letter_object(ch))) {
if (!(obj = get_letter_object(ch))) {
if (!(obj = get_letter_object(ch))) {
if (!(obj = get_letter_object(ch))) {
if (!(obj = get_letter_object(ch))) {
if (!(ring = get_letter_object(ch))) {
object *get_letter_object(int);
if (!(weapon = get_letter_object(wch))) {
if (!(obj = get_letter_object(ch))) {
if (!(obj = get_letter_object(ch))) {
if (!(obj = get_letter_object(ch))) {
if (!(obj = get_letter_object(ch))) {
if (!(wand = get_letter_object(wch))) {