get_armor_class
minus = (float)get_armor_class(rogue.armor) * 3.00;
get_armor_class(obj));
mvprintw(row, 53, "%-2d", get_armor_class(rogue.armor));
int get_armor_class(const object *);
if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
freeze_percent -= (get_armor_class(rogue.armor) * 5);
sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
if (rand_percent(10 + (3 * get_armor_class(rogue.armor)))) {
damage -= get_armor_class(rogue.armor);