Symbol: games
games/atc/main.c
249
char line[256], games[256];
games/atc/main.c
251
(void)strlcpy(games, _PATH_GAMES, 256);
games/atc/main.c
252
(void)strlcat(games, GAMES, 256);
games/atc/main.c
254
if ((fp = fopen(games, "r")) == NULL) {
games/atc/main.c
255
warn("fopen %s", games);
games/atc/main.c
259
(void)fprintf(stderr, "%s: no default game available\n", games);
games/atc/main.c
276
char line[256], games[256];
games/atc/main.c
278
(void)strlcpy(games, _PATH_GAMES, 256);
games/atc/main.c
279
(void)strlcat(games, GAMES, 256);
games/atc/main.c
281
if ((fp = fopen(games, "r")) == NULL) {
games/atc/main.c
282
warn("fopen %s", games);
games/atc/main.c
298
(void)fprintf(stderr, "%s: %s: game not found\n", games, s);
games/atc/main.c
309
char line[256], games[256];
games/atc/main.c
312
(void)strlcpy(games, _PATH_GAMES, 256);
games/atc/main.c
313
(void)strlcat(games, GAMES, 256);
games/atc/main.c
315
if ((fp = fopen(games, "r")) == NULL) {
games/atc/main.c
316
warn("fopen %s", games);
games/atc/main.c
326
(void)fprintf(stderr, "%s: no games available\n", games);
games/dab/board.cc
222
_scrn->games(i, p);
games/dab/board.h
72
void games(size_t i, const PLAYER& p); // Post games
games/dab/gamescreen.h
67
virtual void games(size_t l, const PLAYER& p) = 0; // Post games won
games/dab/main.cc
95
b.games(0, *p[0]);
games/dab/main.cc
96
b.games(1, *p[1]);
games/dab/ttyscrn.h
56
void games(size_t s, const PLAYER& p);
games/mille/mille.c
106
Player[PLAYER].games++;
games/mille/mille.c
108
Player[COMP].games++;
games/mille/mille.h
192
int games;
games/mille/misc.c
233
Player[PLAYER].games++;
games/mille/misc.c
235
Player[COMP].games++;
games/mille/print.c
150
show_score(14, x, pp->games, &pp->sh_games);
games/mille/print.c
155
show_score(9, x, pp->games, &pp->sh_games);
lib/libcurses/PSD.doc/appen.C
46
Further examples can be found in the games section