games/larn/create.c
20
static void froom(int, int, int);
games/larn/create.c
452
froom(2, ORING, 0); /* a ring mail */
games/larn/create.c
453
froom(1, OSTUDLEATHER, 0); /* a studded leather */
games/larn/create.c
454
froom(3, OSPLINT, 0); /* a splint mail */
games/larn/create.c
455
froom(5, OSHIELD, rund(3)); /* a shield */
games/larn/create.c
456
froom(2, OBATTLEAXE, rund(3)); /* a battle axe */
games/larn/create.c
457
froom(5, OLONGSWORD, rund(3)); /* a long sword */
games/larn/create.c
458
froom(5, OFLAIL, rund(3)); /* a flail */
games/larn/create.c
459
froom(4, OREGENRING, rund(3)); /* ring of regeneration */
games/larn/create.c
460
froom(1, OPROTRING, rund(3)); /* ring of protection */
games/larn/create.c
461
froom(2, OSTRRING, 4); /* ring of strength + 4 */
games/larn/create.c
462
froom(7, OSPEAR, rnd(5)); /* a spear */
games/larn/create.c
463
froom(3, OORBOFDRAGON, 0); /* orb of dragon slaying */
games/larn/create.c
464
froom(4, OSPIRITSCARAB, 0); /* scarab of negate spirit */
games/larn/create.c
465
froom(4, OCUBEofUNDEAD, 0); /* cube of undead control */
games/larn/create.c
466
froom(2, ORINGOFEXTRA, 0); /* ring of extra regen */
games/larn/create.c
467
froom(3, ONOTHEFT, 0); /* device of antitheft */
games/larn/create.c
468
froom(2, OSWORDofSLASHING, 0); /* sword of slashing */
games/larn/create.c
470
froom(4, OHAMMER, 0); /* Bessman's flailing hammer */
games/larn/create.c
475
froom(3, OSWORD, 3); /* sunsword + 3 */
games/larn/create.c
476
froom(5, O2SWORD, rnd(4)); /* a two handed sword */
games/larn/create.c
477
froom(3, OBELT, 4); /* belt of striking */
games/larn/create.c
478
froom(3, OENERGYRING, 3); /* energy ring */
games/larn/create.c
479
froom(4, OPLATE, 5); /* platemail + 5 */