Symbol: franf
games/trek/attack.c
104
chgfac = 0.25 + 0.50 * franf();
games/trek/attack.c
119
dustfac = 0.90 + 0.01 * franf();
games/trek/attack.c
125
(1.0 + (franf() - 0.5) * 0.2);
games/trek/attack.c
179
cas = tothit * 0.015 * franf();
games/trek/autover.c
73
Ship.warp = 6.0 + 2.0 * franf();
games/trek/dumpme.c
69
x = 1.5 * franf();
games/trek/events.c
219
reschedule(e, 0.5 + 3.0 * franf());
games/trek/events.c
323
e = schedule(E_REPRO, Param.eventdly[E_REPRO] * franf(),
games/trek/help.c
136
if (franf() > x) {
games/trek/move.c
104
angle += Param.navigcrud[1] * (franf() - 0.5);
games/trek/move.c
107
angle += Param.navigcrud[0] * (franf() - 0.5);
games/trek/phaser.c
322
distfactor = BETA + franf();
games/trek/ram.c
100
damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]);
games/trek/schedule.c
153
when = -Param.eventdly[ev] * Param.time * log(franf()) / factor;
games/trek/schedule.c
174
when = -Param.eventdly[ev] * Param.time * log(franf()) / factor;
games/trek/setup.c
120
Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
games/trek/torped.c
230
d = ((franf() + franf()) - 1.0) * 20;
games/trek/torped.c
238
damage(TORPED, 0.2 * abs(d) * (franf() + 1.0));
games/trek/torped.c
240
d *= 1.0 + 2.0 * franf();
games/trek/trek.h
474
double franf(void);
games/trek/warp.c
127
frac = franf();
games/trek/warp.c
130
repairs = (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20;
games/trek/warp.c
161
time = (Ship.warp - 8.0) * dist * (franf() + 1.0);
games/trek/warp.c
197
damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);