games/larn/create.c
21
static void fillroom(int, int);
games/larn/create.c
400
fillroom(OENTRANCE, 0); /* entrance to dungeon */
games/larn/create.c
401
fillroom(ODNDSTORE, 0); /* the DND STORE */
games/larn/create.c
402
fillroom(OSCHOOL, 0); /* college of Larn */
games/larn/create.c
403
fillroom(OBANK, 0); /* 1st national bank of larn */
games/larn/create.c
404
fillroom(OVOLDOWN, 0); /* volcano shaft to temple */
games/larn/create.c
405
fillroom(OHOME, 0); /* the players home & family */
games/larn/create.c
406
fillroom(OTRADEPOST, 0); /* the trading post */
games/larn/create.c
407
fillroom(OLRS, 0); /* the larn revenue service */
games/larn/create.c
411
fillroom(OVOLUP, 0); /* volcano shaft up from the temple */
games/larn/create.c
415
fillroom(OSTAIRSDOWN, 0);
games/larn/create.c
417
fillroom(OSTAIRSUP, 0);
games/larn/create.c
445
fillroom(OPOTION, newpotion()); /* make a POTION */
games/larn/create.c
447
fillroom(OSCROLL, newscroll()); /* make a SCROLL */
games/larn/create.c
449
fillroom(OGOLDPILE, 12 * rnd(j + 1) + (j << 3) + 10); /* make GOLD */
games/larn/create.c
451
fillroom(OBANK2, 0); /* branch office of the bank */
games/larn/create.c
497
fillroom(what, arg);
games/larn/create.c
504
fillroom(theitem, arg);