draw
wordnumber = draw();
draw();
int draw(void);
drawplayer(PLAYER *pp, bool draw)
Maze[y][x] = draw ? pp->p_face : pp->p_over;
if (!draw || newp == pp) {
if (!draw || pp->p_cloak < 0)
(batt.draw > 0)) {
info->draw = -amperage;
info->draw = 0;
info->draw = *((signed char *)&p.data[4]);
info->draw = *((signed short *)&p.data[6]);
info->draw = 0;
if (info->draw) {
if (info->flags & PMU_PWR_AC_PRESENT && info->draw > 0) {
/ info->draw;
(info->cur_charge * 3600) / -info->draw;
signed int draw;