Symbol: drandom
games/phantasia/fight.c
105
if (drandom() * Curmonster.m_speed > drandom() * Player.p_speed
games/phantasia/fight.c
1245
if (drandom() < 0.33) {
games/phantasia/fight.c
1267
if (drandom() < 0.8)
games/phantasia/fight.c
147
if (drandom() < Curmonster.m_flock / 100.0)
games/phantasia/fight.c
157
&& drandom() > 0.2 + pow(0.4, (double) (flockcnt / 3 + Circle / 3.0)))
games/phantasia/fight.c
279
|| drandom() * Player.p_speed * Player.p_brains
games/phantasia/fight.c
280
> drandom() * Curmonster.m_speed * Curmonster.m_brains)
games/phantasia/fight.c
326
if (drandom() < Player.p_sin / 100.0) {
games/phantasia/fight.c
334
if ((drandom() + 0.333) * Player.p_brains
games/phantasia/fight.c
335
< (drandom() + 0.333) * Curmonster.m_brains)
games/phantasia/fight.c
406
if (drandom() > 0.2)
games/phantasia/fight.c
429
if (drandom() > 0.5)
games/phantasia/fight.c
525
if (drandom() > 0.1)
games/phantasia/fight.c
569
Whichmonster = 55 + ((drandom() > 0.5) ? 22 : 0);
games/phantasia/fight.c
598
inflict = drandom() * Curmonster.m_strength + 0.5;
games/phantasia/fight.c
684
if (drandom() < 0.25)
games/phantasia/fight.c
803
< Curmonster.m_experience / 200.0 * drandom()) {
games/phantasia/fight.c
809
if (drandom() < 0.3)
games/phantasia/fight.c
828
Curmonster.m_experience / 1000.0 * drandom()) {
games/phantasia/fight.c
870
Curmonster.m_strength *= drandom() + 0.5;
games/phantasia/fight.c
871
Curmonster.m_brains *= drandom() + 0.5;
games/phantasia/fight.c
872
Curmonster.m_speed *= drandom() + 0.5;
games/phantasia/fight.c
873
Curmonster.m_energy *= drandom() + 0.5;
games/phantasia/fight.c
874
Curmonster.m_experience *= drandom() + 0.5;
games/phantasia/fight.c
881
Curmonster.m_strength = drandom() * (Player.p_maxenergy + Player.p_shield) / 1.4
games/phantasia/fight.c
882
+ drandom() * (Player.p_maxenergy + Player.p_shield) / 1.5;
games/phantasia/fight.c
949
if (drandom() > 0.65)
games/phantasia/fight.c
971
if (drandom() < treasuretype / 35.0 + 0.04)
games/phantasia/fight.c
991
if (drandom() < 0.08 && Curmonster.m_treasuretype != 4) {
games/phantasia/interplayer.c
321
if (drandom() > 0.25) {
games/phantasia/interplayer.c
333
dtemp *= (drandom() + 0.5) * Player.p_magiclvl * 0.2 + 2.0;
games/phantasia/interplayer.c
338
if (Luckout || drandom() > 0.1) {
games/phantasia/interplayer.c
361
if (drandom() * Player.p_speed < drandom() * Other.p_speed)
games/phantasia/interplayer.c
508
if (drandom() / 2.0 < Player.p_sin) {
games/phantasia/macros.h
7
#define ROLL(BASE,INTERVAL) floor((BASE) + (INTERVAL) * drandom())
games/phantasia/main.c
507
if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
games/phantasia/main.c
652
if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
games/phantasia/main.c
844
if (drandom() / 2.0 > (temp + 1.0) / MAX(Player.p_gold, 1))
games/phantasia/main.c
891
if (drandom() * Player.p_sin > 1.0)
games/phantasia/misc.c
240
if (drandom() < 0.02)
games/phantasia/misc.c
263
if (drandom() < 0.02)
games/phantasia/misc.c
280
if (drandom() < 0.02)
games/phantasia/misc.c
283
if (drandom() * numitems > Player.p_level / 10.0
games/phantasia/misc.c
309
if (drandom() < 0.02)
games/phantasia/misc.c
326
if (drandom() < 0.02)
games/phantasia/misc.c
349
if (drandom() < 0.02)
games/phantasia/misc.c
370
if (drandom() < 0.02)
games/phantasia/misc.c
400
ROLL(Circle * 20.0, 40.0), (drandom() < 0.5) ? "him" : "her");
games/phantasia/phantglobs.h
80
double drandom(void);
games/phantasia/setup.c
31
double drandom(void);