games/warp/term.h
292
#define clear() (do_tc(CL,LINES),real_y=real_x=0)
games/warp/term.h
293
#define erase_eol() do_tc(CE,1)
games/warp/term.h
294
#define backspace() (do_tc(BC,0),real_x--)
games/warp/term.h
295
#define clear_rest() do_tc(CD,LINES)
games/warp/term.h
296
#define underline() do_tc(US,1)
games/warp/term.h
297
#define un_underline() do_tc(UE,1)
games/warp/term.h
298
#define underchar() do_tc(UC,0)
games/warp/term.h
299
#define standout() do_tc(SO,1)
games/warp/term.h
300
#define un_standout() do_tc(SE,1)
games/warp/term.h
301
#define up_line() do_tc(UP,1)
games/warp/term.h
302
#define dingaling() do_tc(VB,1)
games/warp/term.h
316
void do_tc(const char *, int);