distance
# define _tr_tally_dist(s, distance, length, flush) \
ush dist = (ush)(distance); \
# define _tr_tally_dist(s, distance, length, flush) \
ush dist = (ush)(distance); \
# define _tr_tally_dist(s, distance, length, flush) \
flush = _tr_tally(s, distance, length)
unsigned int base, idx, distance;
for (idx = 0, base = 0, distance = pd->pd_count; distance != 0;
distance >>= 1) {
idx = base + (distance >> 1);
distance--;
int distance;
if (itemp->distance == -1) {
itemp->distance = dist;
if (itemp->distance == -1 || (!side
itemp->distance = dist;
itemp->distance = dist;
if (itemp->distance == -1) {
itemp->distance = dist;
itemp->distance = -1;
for (r = row - 1; r > row - itemp->distance; r--)
for (r = row + 1; r < row + itemp->distance; r++)
for (c = col - 1; c > col - itemp->distance; c--)
for (c = col + 1; c < col + itemp->distance; c++)
RELCHARS[i], flbr[i].what, flbr[i].distance, flbr[i].flags);
face_and_move_direction(int rel_dir, int distance)
if (distance == 0) {
while (distance--) {
if (distance == 0)
} else if (itemp->distance > 1) {
if (flbr[i].what == mine && flbr[i].distance < dist) {
dist = flbr[i].distance;
|| flbr[rel_dir].distance > 1) {
if (!(flbr[i].flags & BEEN) || flbr[i].distance <= 1)
if (flbr[j].distance <= 1 || flbr[j].flags & DEADEND)
for (tmp = 1; tmp < distance; tmp++) /* only up to 20 squares
out: if (tmp < distance) /* did find connectivity */
static int tmp1, tmp2, tmp3, tmp4, distance;
distance = 40; /* depth of intelligent monster movement */
distance = 17; /* depth of intelligent monster movement */
temp1 = distance(Player.p_x, Enrgyvoid.ev_x, Player.p_y, Enrgyvoid.ev_y);
#define CIRCLE(X, Y) floor(distance(X, 0.0, Y, 0.0) / 125.0 + 1)
if (distance(Player.p_x, x, Player.p_y, y) > MAXMOVE())
temp = distance(Player.p_x, x, Player.p_y, y);
double distance(double, double, double, double);
tdist = distance(My_pos.x, My_pos.y, rob->x, rob->y);
tdist = distance(My_pos.x, My_pos.y, hp->x, hp->y);
robot_heap = distance(robot_close->x, robot_close->y,
static int distance(int, int, int, int);
result = bb = distance(bow2r - bow1r, bow2c - bow1c);
bs = distance((bow2r - stern1r), (bow2c - stern1c));
sb = distance((bow1r - stern2r), (bow1c - stern2c));
ss = distance((stern2r - stern1r) ,(stern2c - stern1c));
int distance;
distance = (Elf_Addr)pltresolve - (Elf_Addr)where;
*where++ = 0x48000000 | (distance & 0x03fffffc);
ptrdiff_t distance = value - (Elf_Addr)where;
} else if (labs(distance) < 32*1024*1024) { /* inside 32MB? */
*where = 0x48000000 | (distance & 0x03fffffc);
distance = (Elf_Addr)pltcall - (Elf_Addr)where;
*where++ = 0x48000000 | (distance & 0x03fffffc);
int i, distance;
&distance)) != -1) {
if (distance == 0) {
int i, distance;
&distance)) != -1) {
if (distance == 0) {
# define _tr_tally_dist(s, distance, length, flush) \
ush dist = (distance); \
# define _tr_tally_dist(s, distance, length, flush) \
flush = _tr_tally(s, distance, length)
int slide_from, slide_end, lgap, distance;
distance = (slide_end-slide_from) + 1;
if (distance + slide_from > asoc->mapping_array_size ||
distance < 0) {
sctp_log_map((uint32_t)distance, (uint32_t)slide_from,
for (ii = 0; ii < distance; ii++) {
for (ii = distance;ii <= slide_end; ii++) {
unsigned distance;
distance = rep[1];
distance = rep[2];
distance = rep[3];
rep[0] = distance;