dieroll
switch (dieroll()) {
toinjured = MT[indx][2 - dieroll() / 3];
frominjured = MT[indx][2 - dieroll() / 3];
dieroll());
if (turn % 7 == 0 && (dieroll() >= cc->windchange || !windspeed)) {
switch (dieroll()) {
switch (dieroll()) {
if (dieroll() <= 2)
if (dieroll() < 5)
if (dieroll() < 4) {
if (friend || dieroll() < 3) {
dieroll() > 2)
roll = dieroll();
if (dieroll() < 3
|| dieroll() < 3) {
if (dieroll() <= 2) {