died
died(280);
died(-282);
died(-282);
died(-265);
died(-266);
died(284);
died(-267);
died(-268);
void died(int);
died(lastnum);
died(300);
died(-285); /* malloc() failure */
died(-285); /* malloc failure */
died(-285); /* malloc() failure */
died(-257); /* save the game - doesn't return */
died(258);
died(283); /* player killed in explosion */
died(270);
died(258);
died(262);
died(269);
died(263);
died(269);
died(271);
died(283);
died(264); /* stuck in a rock */
died(-257); /* hangup signal */