CG2_HEIGHT
u_short word[CG2_HEIGHT][CG2_WIDTH/(CG2_N_PLANE * sizeof(u_short))];
u_char pixel[CG2_HEIGHT][CG2_WIDTH];
u_short word[CG2_HEIGHT][CG2_WIDTH/(CG2_N_PLANE * sizeof(u_short))];
u_char pixel[CG2_HEIGHT][CG2_WIDTH];