CG2_CMSIZE
3 * CG2_CMSIZE, mod, VME_D16, 0,
u_char red[CG2_CMSIZE], green[CG2_CMSIZE], blue[CG2_CMSIZE];
if (start >= CG2_CMSIZE || count > CG2_CMSIZE - start)
u_char red[CG2_CMSIZE], green[CG2_CMSIZE], blue[CG2_CMSIZE];
if (start >= CG2_CMSIZE || count > CG2_CMSIZE - start)
#define sc_greenmap(sc) ((sc)->sc_cmap + CG2_CMSIZE)
#define sc_bluemap(sc) ((sc)->sc_cmap + 2 * CG2_CMSIZE)
u_short redmap[CG2_CMSIZE]; /* shadow colour maps */
u_short greenmap[CG2_CMSIZE];
u_short bluemap[CG2_CMSIZE];