Symbol: death
games/hack/hack.end.c
318
char death[DTHSZ + 1];
games/hack/hack.end.c
367
(void) strncpy(t0->death, killer, DTHSZ);
games/hack/hack.end.c
368
(t0->death)[DTHSZ] = 0;
games/hack/hack.end.c
383
&t1->plchar, &t1->sex, t1->name, t1->death) != 11
games/hack/hack.end.c
454
t1->plchar, t1->sex, t1->name, t1->death);
games/hack/hack.end.c
531
if (!strncmp("escaped", t1->death, 7)) {
games/hack/hack.end.c
532
if (!strcmp(" (with amulet)", t1->death + 7))
games/hack/hack.end.c
541
if (!strncmp(t1->death, "quit", 4)) {
games/hack/hack.end.c
549
} else if (!strcmp(t1->death, "choked")) {
games/hack/hack.end.c
553
} else if (!strncmp(t1->death, "starv", 5)) {
games/hack/hack.end.c
573
if (quit && t1->death[4])
games/hack/hack.end.c
575
"%s", t1->death + 4);
games/hack/hack.end.c
580
(!strncmp(t1->death, "trick", 5) || !strncmp(t1->death, "the ", 4))
games/hack/hack.end.c
582
strchr(vowels, *t1->death) ? "an " : "a ",
games/hack/hack.end.c
583
t1->death);
games/hack/hack.end.c
743
&t1->plchar, &t1->sex, t1->name, t1->death) != 11)
games/phantasia/fight.c
134
death(Enemyname);
games/phantasia/interplayer.c
289
death("Interterminal battle");
games/phantasia/interplayer.c
455
death("Vaporization");
games/phantasia/io.c
146
death("Bailing out");
games/phantasia/main.c
810
death("Stupidity");
games/phantasia/misc.c
78
death("Old age");
games/phantasia/misc.c
845
death("A cursed ring");
games/phantasia/phantglobs.h
76
void death(const char *);
games/rogue/score.c
225
char death[80];
games/rogue/score.c
302
strlcpy(se->death, score_block+x, sizeof(se->death));
games/rogue/score.c
321
rank+1, se->gold, se->username, se->death);
games/rogue/score.c
442
i+1, scores[i].gold, name, scores[i].death);
games/rogue/score.c
460
const char *death = "bolts from the blue (?)";
games/rogue/score.c
470
death = "died of hypothermia";
games/rogue/score.c
473
death = "died of starvation";
games/rogue/score.c
476
death = "killed by a dart";
games/rogue/score.c
479
death = "quit";
games/rogue/score.c
482
death = "a total winner";
games/rogue/score.c
485
death = "killed by fire";
games/rogue/score.c
500
death = deathbuf;
games/rogue/score.c
509
snprintf(se->death, sizeof(se->death), "%s on level %d%s",
games/rogue/score.c
510
death, max_level, hasamulet);
sbin/init/init.c
1215
return (state_func_t)death;
sbin/init/init.c
143
static state_func_t death(void);
sbin/init/init.c
1470
requested_transition = death;
sbin/init/init.c
197
static state_t current_state = death;