dead
makefree(struct BOARD *dead)
dead->b_next = freeq; /* add to freeq */
freeq = dead;
int dead = dochug(mtmp);
if (!dead) /* monster still alive */
return (dead);
int n, n0, tlpos, dead;
dead = 0;
while (n0 && !dead) {
dead = 1;
int dead;
if (fuse->dead == 0)
fuse->dead = 1;
if (fuse->dead == 0)
fuse->dead = 1;
&& sbp_status->dead == 0);
sbp_status->src, sbp_status->resp, sbp_status->dead,
if (sbp_status->dead) {
dead:1,
dead:1,
goto dead;
goto dead;
goto dead;
goto dead;
goto dead;
goto dead;
dead:
struct proc *child, *dead;
dead = NULL;
dead = child;
((options & WNOHANG) != 0 && dead == NULL)) {
VFS_PROTOS(dead);
struct vm_map_entry *dead = NULL, *dead_entries = NULL;
dead = prev_entry->next;
prev_entry->end = dead->end;
uvm_map_entry_unlink(map, dead);
if (dead->aref.ar_amap != NULL) {
prev_entry->aref = dead->aref;
dead->aref.ar_amap = NULL;
if (dead) {
uvm_mapent_free(dead);
void dead(void);
dead();
static const char dead[] = "dead";
badtype = dead;
if (*type && *type != dead)
if (badtype == dead) {
__dead static void dead(int);
f = signal(SIGALRM, dead);