Symbol: damage
games/hunt/huntd/shots.c
663
int delta, damage;
games/hunt/huntd/shots.c
723
damage = bp->b_size - absdy;
games/hunt/huntd/shots.c
725
damage = bp->b_size - dx;
games/hunt/huntd/shots.c
728
damage * MINDAM, bp->b_type);
games/larn/diag.c
70
lprintf(" %3ld %3ld %3ld ", (long) monster[i].damage, (long) monster[i].attack, (long) monster[i].defense);
games/larn/header.h
38
char damage;
games/larn/monster.c
1264
dam = monster[mster].damage;
games/larn/tok.c
154
i = ((6 + k) * mp->damage + 1) / 5;
games/larn/tok.c
155
mp->damage = (i > 127) ? 127 : i;
games/rogue/hit.c
102
damage = get_damage(monster->m_damage, 1);
games/rogue/hit.c
107
minus = minus/100.00 * (float)damage;
games/rogue/hit.c
109
damage -= (short)minus;
games/rogue/hit.c
111
damage = monster->stationary_damage++;
games/rogue/hit.c
114
damage /= 3;
games/rogue/hit.c
116
if (damage > 0) {
games/rogue/hit.c
117
rogue_damage(damage, monster, 0);
games/rogue/hit.c
127
short damage, hit_chance;
games/rogue/hit.c
145
damage = get_weapon_damage(rogue.weapon);
games/rogue/hit.c
147
damage *= 3;
games/rogue/hit.c
152
if (mon_damage(monster, damage)) { /* still alive? */
games/rogue/hit.c
220
tmp_to_hit = get_number(obj->damage) + obj->hit_enchant;
games/rogue/hit.c
221
while ((obj->damage[i] != 'd') && obj->damage[i]) {
games/rogue/hit.c
224
if (obj->damage[i] == 'd') {
games/rogue/hit.c
227
tmp_damage = get_number(obj->damage + i) + obj->d_enchant;
games/rogue/hit.c
267
return(get_number(obj->damage) + obj->hit_enchant);
games/rogue/hit.c
302
mon_damage(object *monster, short damage)
games/rogue/hit.c
307
monster->hp_to_kill -= damage;
games/rogue/hit.c
449
short damage;
games/rogue/hit.c
451
damage = get_w_damage(weapon);
games/rogue/hit.c
452
damage += damage_for_strength();
games/rogue/hit.c
453
damage += ((((rogue.exp + ring_exp) - r_rings) + 1) / 2);
games/rogue/hit.c
454
return(damage);
games/rogue/hit.c
68
short damage, hit_chance;
games/rogue/init.c
171
obj->damage = "2d3";
games/rogue/init.c
180
obj->damage = "1d2";
games/rogue/init.c
190
obj->damage = "1d2";
games/rogue/monster.c
138
obj->damage = mon_tab[i].damage;
games/rogue/object.c
503
obj->damage = "1d1";
games/rogue/object.c
506
obj->damage = "1d2";
games/rogue/object.c
509
obj->damage = "1d3";
games/rogue/object.c
512
obj->damage = "1d4";
games/rogue/object.c
515
obj->damage = "2d3";
games/rogue/object.c
518
obj->damage = "3d4";
games/rogue/object.c
521
obj->damage = "4d5";
games/rogue/object.c
649
obj->damage = "1d1";
games/rogue/rogue.h
205
#define m_damage damage
games/rogue/rogue.h
222
const char *damage; /* damage it does */
games/rogue/throw.c
129
short damage, hit_chance;
games/rogue/throw.c
133
damage = get_weapon_damage(weapon);
games/rogue/throw.c
136
damage += get_weapon_damage(rogue.weapon);
games/rogue/throw.c
137
damage = ((damage * 2) / 3);
games/rogue/throw.c
143
damage = ((damage * 3) / 2);
games/rogue/throw.c
157
(void)mon_damage(monster, damage);
games/rogue/zap.c
284
short i, ch, new_dir = -1, damage;
games/rogue/zap.c
343
damage = monster->hp_to_kill;
games/rogue/zap.c
345
damage = (monster->hp_to_kill / 10) + 1;
games/rogue/zap.c
347
damage = get_rand((rogue.hp_current / 3), rogue.hp_max);
games/rogue/zap.c
350
damage = (monster->hp_to_kill / 2) + 1;
games/rogue/zap.c
354
(void)mon_damage(monster, damage);
games/rogue/zap.c
356
damage = -1;
games/rogue/zap.c
363
damage = rogue.hp_current / 4;
games/rogue/zap.c
366
damage = -2;
games/rogue/zap.c
368
if (damage != -1) {
games/rogue/zap.c
371
(void)mon_damage(monster, damage);
games/rogue/zap.c
379
damage = get_rand(3, (3 * rogue.exp));
games/rogue/zap.c
381
damage = (damage * 3) / 2;
games/rogue/zap.c
382
damage -= get_armor_class(rogue.armor);
games/rogue/zap.c
384
rogue_damage(damage, NULL,
games/trek/attack.c
164
damage(l, extradm);
games/trek/ram.c
100
damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]);
games/trek/torped.c
238
damage(TORPED, 0.2 * abs(d) * (franf() + 1.0));
games/trek/trek.h
396
void damage(int, double);
games/trek/warp.c
131
damage(WARP, repairs);
games/trek/warp.c
197
damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
games/warp/init.c
544
damage = olddamage = 0;
games/warp/move.c
178
damage++;
games/warp/move.c
275
(damage <= smarts/10 &&
games/warp/move.c
285
damage++;
games/warp/move.c
590
if (damage) {
games/warp/move.c
597
if (curobj->energy >= 500 && (!damage || !damflag[NOSHIELDS]))
games/warp/play.c
66
damage++;
games/warp/score.c
275
damage = 0;
games/warp/score.c
296
if (damage) {
games/warp/score.c
299
if (damage > 1 || !damflag[dam]) {
games/warp/score.c
306
olddamage = damage;
games/warp/score.c
307
damage--;
games/warp/score.c
313
olddamage = damage;
games/warp/score.c
322
olddamage = damage;
games/warp/score.c
333
tmp = damflag[dam] * damage;
games/warp/score.c
365
if ((!damage || !damflag[dam]) && curscore != oldcurscore) {
games/warp/term.c
538
if (damage)
games/warp/us.c
121
if (!damage || !damflag[NOPHASERS]) {
games/warp/us.c
123
damage++;
games/warp/us.c
146
if (!damage || !damflag[NOTORPS]) {
games/warp/us.c
148
damage++;
games/warp/us.c
272
if (ent && (!damage || !damflag[NOIMPULSE])) {
games/warp/us.c
278
if (ent && (!damage || !damflag[NOWARP])) {
games/warp/us.c
313
if (ent && (!damage || !damflag[NOZAPPER])) {
games/warp/us.c
316
damage++;
games/warp/us.c
327
if (status < 2 && (!damage || !damflag[NODESTRUCT])) {
games/warp/us.c
329
damage++;
games/warp/us.c
345
if ((!damage || !damflag[NODESTRUCT]) && (base||ent)) {
games/warp/us.c
350
damage++;
games/warp/us.c
369
if ((!damage || !damflag[NODESTRUCT]) && (base||ent)) {
games/warp/us.c
372
damage++;
games/warp/us.c
56
if (!damage || !damflag[NOTRACTORS]) {
games/warp/us.c
58
damage++;
games/warp/us.c
67
else if (!damage ||
games/warp/us.c
71
damage++;
games/warp/us.h
36
EXT int damage INIT(0);