clearbit
clearbit(location[POOLS].objects, BATHGOD);
clearbit(location[DOCK].objects, GIRL);
clearbit(location[DOCK].objects, MAN);
clearbit(location[GARDEN].objects, GIRLTALK);
clearbit(location[GARDEN].objects, LAMPON);
clearbit(location[GARDEN].objects, ROPE);
clearbit(location[position].objects, CYLON);
clearbit(dayfile[p->room].objects, p->obj);
clearbit(location[position].objects, BATHGOD);
clearbit(location[position].objects,
clearbit(location[position].objects, TIMER);
clearbit(location[position].objects, NATIVE);
clearbit(inven, value);
clearbit(inven, value);
clearbit(location[position].objects, value);
clearbit(inven, POTION);
clearbit(location[position].objects, value);
clearbit(location[position].objects,
clearbit(location[position].objects, NORMGOD);
clearbit(location[position].objects,
clearbit(location[position].objects,
clearbit(inven, n);
clearbit(location[position].objects, BATHGOD);
clearbit(location[position].objects, value);
clearbit(inven, value);
clearbit(inven, value);
clearbit(from, value);
clearbit(inven, n);
clearbit(location[position].objects, obj);
clearbit(location[position].objects,
clearbit(location[position].objects, CAR);
clearbit(location[position].objects, HORSE);
clearbit(location[position].objects, VIPER);
clearbit(inven, AMULET);
clearbit(wear, AMULET);
clearbit(location[position].objects, DARK);
clearbit(inven, LASER);
clearbit(location[position].objects, enemy);