circle
{ 'c', 4, " circle", circle },
static const char *circle(int);
circle(723, -923, 20);
circle(-400, 0, 250);
circle(-400, 0, 500);
circle(-400, 0, 750);
circle(-400, 0, 1000);
if (circle >= 55)
if (circle >= 35)
if (circle >= 20)
if (circle >= 9)
if (circle >= 5)
label = nametable[((int) circle) - 1][quadrant];
double circle; /* corresponding circle for coordinates */
if ((circle = CIRCLE(playerp->p_x, playerp->p_y)) >= 1000.0) {