cgoto
cgoto(pp, HEIGHT, 0);
cgoto(npp, line, STAT_NAME_COL);
cgoto(npp, line, STAT_NAME_COL);
cgoto(pp, y, STAT_NAME_COL);
cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
cgoto(pp, y, STAT_NAME_COL);
cgoto(pp, STAT_KILL_ROW, STAT_LABEL_COL);
cgoto(pp, STAT_KILL_ROW, STAT_VALUE_COL);
cgoto(pp, STAT_PLAY_ROW, STAT_LABEL_COL);
cgoto(pp, i++, STAT_NAME_COL);
cgoto(pp, STAT_MON_ROW, STAT_LABEL_COL);
cgoto(pp, i++, STAT_NAME_COL);
cgoto(pp, y, x);
cgoto(rpp, y, x);
cgoto(np, y, STAT_SCAN_COL);
cgoto(np, y, STAT_SCAN_COL);
cgoto(pp, HEIGHT, 0);
cgoto(pp, y, x);
cgoto(pp, HEIGHT - 1, 0);
cgoto(pp, STAT_AMMO_ROW, STAT_LABEL_COL);
cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
cgoto(pp, STAT_GUN_ROW, STAT_LABEL_COL);
cgoto(pp, STAT_GUN_ROW, STAT_VALUE_COL);
cgoto(pp, STAT_DAM_ROW, STAT_LABEL_COL);
cgoto(pp, STAT_DAM_ROW, STAT_VALUE_COL);
cgoto(ouch, STAT_DAM_ROW, STAT_VALUE_COL);
cgoto(gotcha, STAT_DAM_ROW, STAT_VALUE_COL);
cgoto(gotcha, STAT_KILL_ROW, STAT_VALUE_COL);
cgoto(ouch, STAT_PLAY_ROW + 1 + (gotcha - Player),
cgoto(ouch, STAT_PLAY_ROW + 1 + (gotcha - Player),
cgoto(pp, HEIGHT / 2, x);
cgoto(pp, HEIGHT / 2 - 1, x);
cgoto(pp, HEIGHT / 2 + 1, x);
cgoto(pp, HEIGHT, 0);
cgoto(np, n, STAT_NAME_COL);
cgoto(np, n, STAT_NAME_COL);
cgoto(np, n, STAT_NAME_COL);
cgoto(np, n, STAT_NAME_COL);
cgoto(np, n, STAT_NAME_COL);
cgoto(np, n, STAT_NAME_COL);
cgoto(np, n, STAT_NAME_COL);
cgoto(np, n, STAT_NAME_COL);
cgoto(pp, HEIGHT, 0);
cgoto(pp, HEIGHT, 0);
cgoto(pp, STAT_GUN_ROW, STAT_VALUE_COL);
cgoto(pp, STAT_GUN_ROW, STAT_VALUE_COL);
cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
cgoto(pp, STAT_GUN_ROW, STAT_VALUE_COL);
cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
cgoto(pp, y, x);
cgoto(pp, y, x);
cgoto(pp, y, x);
void cgoto(PLAYER *, int, int);
cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);