Symbol: cgoto
games/hunt/huntd/answer.c
158
cgoto(pp, HEIGHT, 0);
games/hunt/huntd/answer.c
238
cgoto(npp, line, STAT_NAME_COL);
games/hunt/huntd/answer.c
242
cgoto(npp, line, STAT_NAME_COL);
games/hunt/huntd/answer.c
347
cgoto(pp, y, STAT_NAME_COL);
games/hunt/huntd/answer.c
351
cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
games/hunt/huntd/answer.c
357
cgoto(pp, y, STAT_NAME_COL);
games/hunt/huntd/draw.c
101
cgoto(pp, STAT_KILL_ROW, STAT_LABEL_COL);
games/hunt/huntd/draw.c
104
cgoto(pp, STAT_KILL_ROW, STAT_VALUE_COL);
games/hunt/huntd/draw.c
107
cgoto(pp, STAT_PLAY_ROW, STAT_LABEL_COL);
games/hunt/huntd/draw.c
114
cgoto(pp, i++, STAT_NAME_COL);
games/hunt/huntd/draw.c
119
cgoto(pp, STAT_MON_ROW, STAT_LABEL_COL);
games/hunt/huntd/draw.c
124
cgoto(pp, i++, STAT_NAME_COL);
games/hunt/huntd/draw.c
174
cgoto(pp, y, x);
games/hunt/huntd/draw.c
273
cgoto(rpp, y, x);
games/hunt/huntd/draw.c
299
cgoto(np, y, STAT_SCAN_COL);
games/hunt/huntd/draw.c
304
cgoto(np, y, STAT_SCAN_COL);
games/hunt/huntd/draw.c
353
cgoto(pp, HEIGHT, 0);
games/hunt/huntd/draw.c
59
cgoto(pp, y, x);
games/hunt/huntd/draw.c
68
cgoto(pp, HEIGHT - 1, 0);
games/hunt/huntd/draw.c
83
cgoto(pp, STAT_AMMO_ROW, STAT_LABEL_COL);
games/hunt/huntd/draw.c
86
cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
games/hunt/huntd/draw.c
89
cgoto(pp, STAT_GUN_ROW, STAT_LABEL_COL);
games/hunt/huntd/draw.c
91
cgoto(pp, STAT_GUN_ROW, STAT_VALUE_COL);
games/hunt/huntd/draw.c
94
cgoto(pp, STAT_DAM_ROW, STAT_LABEL_COL);
games/hunt/huntd/draw.c
98
cgoto(pp, STAT_DAM_ROW, STAT_VALUE_COL);
games/hunt/huntd/driver.c
559
cgoto(ouch, STAT_DAM_ROW, STAT_VALUE_COL);
games/hunt/huntd/driver.c
644
cgoto(gotcha, STAT_DAM_ROW, STAT_VALUE_COL);
games/hunt/huntd/driver.c
648
cgoto(gotcha, STAT_KILL_ROW, STAT_VALUE_COL);
games/hunt/huntd/driver.c
652
cgoto(ouch, STAT_PLAY_ROW + 1 + (gotcha - Player),
games/hunt/huntd/driver.c
658
cgoto(ouch, STAT_PLAY_ROW + 1 + (gotcha - Player),
games/hunt/huntd/driver.c
686
cgoto(pp, HEIGHT / 2, x);
games/hunt/huntd/driver.c
692
cgoto(pp, HEIGHT / 2 - 1, x);
games/hunt/huntd/driver.c
694
cgoto(pp, HEIGHT / 2 + 1, x);
games/hunt/huntd/driver.c
696
cgoto(pp, HEIGHT, 0);
games/hunt/huntd/driver.c
818
cgoto(np, n, STAT_NAME_COL);
games/hunt/huntd/driver.c
823
cgoto(np, n, STAT_NAME_COL);
games/hunt/huntd/driver.c
833
cgoto(np, n, STAT_NAME_COL);
games/hunt/huntd/driver.c
838
cgoto(np, n, STAT_NAME_COL);
games/hunt/huntd/driver.c
857
cgoto(np, n, STAT_NAME_COL);
games/hunt/huntd/driver.c
861
cgoto(np, n, STAT_NAME_COL);
games/hunt/huntd/driver.c
870
cgoto(np, n, STAT_NAME_COL);
games/hunt/huntd/driver.c
874
cgoto(np, n, STAT_NAME_COL);
games/hunt/huntd/driver.c
927
cgoto(pp, HEIGHT, 0);
games/hunt/huntd/driver.c
934
cgoto(pp, HEIGHT, 0);
games/hunt/huntd/execute.c
307
cgoto(pp, STAT_GUN_ROW, STAT_VALUE_COL);
games/hunt/huntd/execute.c
357
cgoto(pp, STAT_GUN_ROW, STAT_VALUE_COL);
games/hunt/huntd/execute.c
362
cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
games/hunt/huntd/execute.c
404
cgoto(pp, STAT_GUN_ROW, STAT_VALUE_COL);
games/hunt/huntd/execute.c
409
cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
games/hunt/huntd/execute.c
515
cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
games/hunt/huntd/execute.c
538
cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
games/hunt/huntd/execute.c
573
cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
games/hunt/huntd/expl.c
130
cgoto(pp, y, x);
games/hunt/huntd/expl.c
76
cgoto(pp, y, x);
games/hunt/huntd/expl.c
84
cgoto(pp, y, x);
games/hunt/huntd/hunt.h
205
void cgoto(PLAYER *, int, int);
games/hunt/huntd/shots.c
320
cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
games/hunt/huntd/shots.c
501
cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);