Symbol: blast
games/battlestar/fly.c
153
blast();
games/battlestar/fly.c
56
static void blast(void);
games/warp/bang.c
143
blast[yy[y]][xx[x]] += bangm[i];
games/warp/bang.h
9
EXT long blast[YSIZE][XSIZE];
games/warp/init.c
95
blast[y][x] = 0;
games/warp/move.c
134
blast[y][x] += 1250;
games/warp/move.c
136
blast[y][x] += 500+super*20;
games/warp/move.c
138
blast[y][x] += 5000+super*100;
games/warp/move.c
149
blast[y][x] += 80000;
games/warp/move.c
151
blast[y][x] += 10;
games/warp/move.c
157
blast[y][x] += 100000;
games/warp/move.c
163
blast[y][x] += (temp==nuke ? 80000 : 1250);
games/warp/move.c
165
blast[y][x] += 500+super*20;
games/warp/move.c
167
blast[y][x] += 5000+super*100;
games/warp/move.c
186
blast[y][x] += rand_mod(751)+1;
games/warp/move.c
198
blast[y][x] += 100000;
games/warp/move.c
223
tmpblast = blast[y][x];
games/warp/move.c
241
blast[y][x] = 0;
games/warp/play.c
107
if (blast[realapollo->posy][realapollo->posx] <= 32000)
games/warp/play.c
141
if (blast[realapollo->posy][realapollo->posx] <= 32000)
games/warp/us.c
357
blast[y=(obj->posy+obj->vely+YSIZE00)%YSIZE]
games/warp/weapon.c
356
blast[y=(obj->posy+obj->vely+YSIZE00)%YSIZE]
games/warp/weapon.c
583
blast[y][x] += size>50 ? 15000 : (size>15 ? 1500 : 150);
games/warp/weapon.c
585
blast[y][x] += size*4;
games/warp/weapon.c
587
blast[y][x] += 15000;
games/warp/weapon.c
589
blast[y][x] += size*smarts/25;
usr.bin/msgs/msgs.c
169
int blast = 0;
usr.bin/msgs/msgs.c
258
blast = lastmsg; /* save upper bound */
usr.bin/msgs/msgs.c
319
if (blast != 0) /* never lower the upper bound! */
usr.bin/msgs/msgs.c
320
lastmsg = blast;
usr.bin/msgs/msgs.c
323
else if (blast > lastmsg)
usr.bin/msgs/msgs.c
324
lastmsg = blast;