Symbol: attack
games/adventure/hdr.h
149
extern int tk[21], stick, dtotal, attack;
games/adventure/init.c
123
int tk[21], stick, dtotal, attack;
games/adventure/save.c
464
{&attack, sizeof(attack)},
games/adventure/save.c
577
&attack,
games/adventure/subr.c
192
dtotal = attack = stick = 0; /* 6010 */
games/adventure/subr.c
261
attack++;
games/adventure/subr.c
274
if (attack == 0)
games/adventure/subr.c
280
if (attack != 1) {
games/adventure/subr.c
281
printf("%d of them throw knives at you!\n", attack);
games/hack/extern.h
161
int attack(struct monst *);
games/hack/hack.apply.c
470
if (u.uswallow && attack(u.ustuck)) /* return(1) */
games/hack/hack.apply.c
479
if ((mtmp = m_at(rx, ry)) && attack(mtmp))
games/hack/hack.c
208
if (attack(u.uswallow ? u.ustuck : mtmp))
games/hunt/hunt/otto.c
143
STATIC void attack(int, struct item *);
games/hunt/hunt/otto.c
197
attack(i, &flbr[i]);
games/larn/diag.c
70
lprintf(" %3ld %3ld %3ld ", (long) monster[i].damage, (long) monster[i].attack, (long) monster[i].defense);
games/larn/header.h
39
char attack;
games/larn/monster.c
1268
if (monster[mster].attack > 0)
games/larn/monster.c
1270
if (spattack(monster[mster].attack, x, y)) {
games/trek/autover.c
83
attack(0);
games/trek/events.c
416
attack(1);
games/trek/move.c
176
attack(0);
games/trek/play.c
111
attack(0);
games/trek/setup.c
302
attack(0);
games/trek/trek.h
375
void attack(int);
games/warp/them.c
328
attack(nuke);
games/warp/them.c
329
attack(base);
games/warp/them.c
331
attack(ent);
games/warp/weapon.h
20
void attack(OBJECT *);
usr.bin/audiocfg/dtmf.c
55
unsigned attack, unsigned decay)
usr.bin/audiocfg/dtmf.c
64
if (i < attack)
usr.bin/audiocfg/dtmf.c
65
gain = 1.0 * i / attack;