arc4random_prng
arc4random_prng_addrandom(struct arc4random_prng *prng, const void *data,
static struct arc4random_prng *
struct arc4random_prng *prng;
arc4random_prng_destroy(struct arc4random_prng *prng)
struct arc4random_prng *const prng = p;
static struct arc4random_prng *
arc4random_prng_get(struct arc4random_prng *fallback)
struct arc4random_prng *prng = NULL;
arc4random_prng_put(struct arc4random_prng *prng,
struct arc4random_prng *fallback)
struct arc4random_prng *prng, fallback;
struct arc4random_prng *prng, fallback;
struct arc4random_prng *prng, fallback;
struct arc4random_prng *prng, fallback;
struct arc4random_prng *prng, fallback;
struct arc4random_prng *prng = NULL;
struct arc4random_prng prng;
struct arc4random_prng *prng;
prng = arc4random_prng();
struct arc4random_prng *prng, copy;
prng = arc4random_prng();
struct arc4random_prng *local, *global = &arc4random_global.prng;
local = arc4random_prng();
if (arc4random_prng()->arc4_epoch == 0)
if (arc4random_prng()->arc4_epoch == 0)
struct arc4random_prng *local, *global = &arc4random_global.prng;
struct arc4random_prng childstate;
local = arc4random_prng();
ATF_CHECK(arc4random_prng() == &arc4random_global.prng);
struct arc4random_prng *prng;
prng = arc4random_prng();
struct arc4random_prng *local;
if ((local = arc4random_prng()) != NULL)
static struct arc4random_prng *
struct arc4random_prng *prng = NULL;