CALLED
} else if (objtype_id_status==CALLED) {
} else if (objtype_id_status==CALLED) {
} else if (objtype_id_status==CALLED) {
} else if (objtype_id_status==CALLED) {
id_table[obj->which_kind].id_status = CALLED;
if (id_potions[obj->which_kind].id_status != CALLED) {
if (id_scrolls[obj->which_kind].id_status != CALLED) {