add_to_pack
(void)add_to_pack(obj, &rogue.pack, 1);
(void)add_to_pack(obj, &rogue.pack, 1);
(void)add_to_pack(obj, &rogue.pack, 1);
(void)add_to_pack(obj, &rogue.pack, 1);
(void)add_to_pack(obj, &rogue.pack, 1);
(void)add_to_pack(monster, &level_monsters, 0);
(void)add_to_pack(obj, &level_objects, 0);
(void)add_to_pack(obj, &level_objects, 0);
(void)add_to_pack(obj, &rogue.pack, 1);
obj = add_to_pack(obj, &rogue.pack, 1);
object *add_to_pack(object *, object *, int);