_scrn
if (!_scrn)
_scrn->clean();
if (!_scrn)
_scrn->moveto(y, x);
_scrn->redraw();
if (!_scrn)
_scrn->redraw();
return _scrn->getinput();
if (!_scrn)
_scrn->bell();
if (_scrn == NULL)
_scrn->score(i, p);
if (_scrn == NULL)
_scrn->games(i, p);
if (_scrn == NULL)
_scrn->total(i, p);
if (_scrn == NULL)
_scrn->ties(p);
GAMESCREEN* getScrn(void) const { return _scrn; }
GAMESCREEN* _scrn; // screen access, if we have one