_PATH_GAMES
(void)strlcpy(buf, _PATH_GAMES, 100);
(void)strlcpy(games, _PATH_GAMES, 256);
(void)strlcpy(file, _PATH_GAMES, 256);
(void)strlcpy(games, _PATH_GAMES, 256);
(void)strlcpy(file, _PATH_GAMES, 256);
(void)strlcpy(games, _PATH_GAMES, 256);