Symbol: BULLET
games/hunt/huntd/driver.c
673
BULLET *bp;
games/hunt/huntd/execute.c
198
BULLET *bp;
games/hunt/huntd/execute.c
437
BULLET *bp;
games/hunt/huntd/execute.c
469
BULLET *
games/hunt/huntd/execute.c
473
BULLET *bp;
games/hunt/huntd/extern.c
54
BULLET *Bullets = NULL; /* linked list of bullets */
games/hunt/huntd/hunt.h
119
BULLET *b_next;
games/hunt/huntd/hunt.h
145
extern BULLET *Bullets;
games/hunt/huntd/hunt.h
183
BULLET *create_shot(int, int, int, char, int, int, PLAYER *,
games/hunt/huntd/hunt.h
198
BULLET *is_bullet(int, int);
games/hunt/huntd/shots.c
1010
explshot(BULLET *blist, int y, int x)
games/hunt/huntd/shots.c
1012
BULLET *bp;
games/hunt/huntd/shots.c
1065
BULLET *
games/hunt/huntd/shots.c
1068
BULLET *bp;
games/hunt/huntd/shots.c
1084
BULLET *bp;
games/hunt/huntd/shots.c
1097
find_under(BULLET *blist, BULLET *bp)
games/hunt/huntd/shots.c
1099
BULLET *nbp;
games/hunt/huntd/shots.c
1113
mark_player(BULLET *bp)
games/hunt/huntd/shots.c
1130
mark_boot(BULLET *bp)
games/hunt/huntd/shots.c
186
move_normal_shot(BULLET *bp)
games/hunt/huntd/shots.c
374
move_drone(BULLET *bp)
games/hunt/huntd/shots.c
46
static void chkshot(BULLET *, BULLET *);
games/hunt/huntd/shots.c
47
static void chkslime(BULLET *, BULLET *);
games/hunt/huntd/shots.c
48
static void explshot(BULLET *, int, int);
games/hunt/huntd/shots.c
49
static void find_under(BULLET *, BULLET *);
games/hunt/huntd/shots.c
51
static void mark_boot(BULLET *);
games/hunt/huntd/shots.c
517
save_bullet(BULLET *bp)
games/hunt/huntd/shots.c
52
static void mark_player(BULLET *);
games/hunt/huntd/shots.c
54
static void move_drone(BULLET *);
games/hunt/huntd/shots.c
57
static int move_normal_shot(BULLET *);
games/hunt/huntd/shots.c
58
static void move_slime(BULLET *, int, BULLET *);
games/hunt/huntd/shots.c
59
static void save_bullet(BULLET *);
games/hunt/huntd/shots.c
60
static void zapshot(BULLET *, BULLET *);
games/hunt/huntd/shots.c
659
chkshot(BULLET *bp, BULLET *next)
games/hunt/huntd/shots.c
69
BULLET *bp, *next;
games/hunt/huntd/shots.c
72
BULLET *blist;
games/hunt/huntd/shots.c
751
chkslime(BULLET *bp, BULLET *next)
games/hunt/huntd/shots.c
753
BULLET *nbp;
games/hunt/huntd/shots.c
797
move_slime(BULLET *bp, int speed, BULLET *next)
games/hunt/huntd/shots.c
801
BULLET *nbp;
games/hunt/huntd/shots.c
986
zapshot(BULLET *blist, BULLET *obp)
games/hunt/huntd/shots.c
988
BULLET *bp;