Symbol: XSIZE00
games/warp/bang.c
126
xblasted[xx[j] = (x+XSIZE00) % XSIZE] |= 1;
games/warp/init.c
309
while (x<0) x += XSIZE00;
games/warp/move.c
381
make_blast(y,(x+XSIZE00)%XSIZE,10000L,0);
games/warp/move.c
383
for (i=XSIZE00; i<=XSIZE01; i++)
games/warp/move.c
386
for (i=XSIZE00; i<=XSIZE02; i++)
games/warp/move.c
391
for (i=XSIZE00; i<=XSIZE08; i++)
games/warp/move.c
396
for (i=XSIZE00; i>=XSIZE99; i--)
games/warp/move.c
399
for (i=XSIZE00; i>=XSIZE98; i--)
games/warp/move.c
404
for (i=XSIZE00; i>=XSIZE92; i--)
games/warp/move.c
44
x = (obj->posx - sgn(obj->velx) + XSIZE00) % XSIZE;
games/warp/move.c
47
x = (x + rand_mod(3) - 1 + XSIZE00) % XSIZE;
games/warp/move.c
97
x = (x + curobj->velx + XSIZE00) % XSIZE;
games/warp/play.c
157
[(curobj->posx+curobj->velx+XSIZE00)%XSIZE];
games/warp/them.c
192
x=(curkl->posx+curkl->velx+XSIZE00)%XSIZE; /* new position */
games/warp/them.c
371
x = (x + dx + XSIZE00) % XSIZE;
games/warp/them.c
375
x = (x - dx + XSIZE00) % XSIZE;
games/warp/them.c
56
x = (obj->posx+(obj->image=='<'?1:-1)+XSIZE00)%XSIZE;
games/warp/us.c
100
[(base->posx+bvelx+XSIZE00)%XSIZE] ) &&
games/warp/us.c
358
[x=(obj->posx+obj->velx+XSIZE00)%XSIZE]
games/warp/us.c
79
[(ent->posx+evelx+XSIZE00)%XSIZE] ) &&
games/warp/weapon.c
135
curx = (curx + dx + XSIZE00) % XSIZE;
games/warp/weapon.c
285
(obj->posx + obj->velx + XSIZE00)%XSIZE
games/warp/weapon.c
357
[x=(obj->posx+obj->velx+XSIZE00)%XSIZE]
games/warp/weapon.c
44
[(from->posx+from->velx+xdir+XSIZE00)%XSIZE];
games/warp/weapon.c
467
x = (obj->posx+(obj==base?dx*2:dx)+XSIZE00)%XSIZE;
games/warp/weapon.c
472
x = (x+dx+XSIZE00) % XSIZE,
games/warp/weapon.c
577
XSIZE00) % XSIZE;
games/warp/weapon.c
618
x = (obj->posx+dx+XSIZE00)%XSIZE;
games/warp/weapon.c
620
y = (y+dy+YSIZE00) % YSIZE, x = (x+dx+XSIZE00) % XSIZE, size--) {