Symbol: XSIZE
games/warp/bang.c
115
assert(nxtbang >= 0 && nxtbang <= XSIZE * YSIZE);
games/warp/bang.c
126
xblasted[xx[j] = (x+XSIZE00) % XSIZE] |= 1;
games/warp/bang.c
64
assert(nxtbang <= XSIZE * YSIZE);
games/warp/bang.h
11
EXT bool xblasted[XSIZE];
games/warp/bang.h
14
EXT char bangy[YSIZE*XSIZE];
games/warp/bang.h
15
EXT char bangx[YSIZE*XSIZE];
games/warp/bang.h
16
EXT char bangs[YSIZE*XSIZE];
games/warp/bang.h
18
EXT long bangm[YSIZE*XSIZE];
games/warp/bang.h
9
EXT long blast[YSIZE][XSIZE];
games/warp/init.c
101
for (x=0; x<XSIZE; x++)
games/warp/init.c
122
if (inumfriends+inumenemies+inumstars > YSIZE*XSIZE-20)
games/warp/init.c
123
inumstars = YSIZE*XSIZE-20 - inumenemies - inumfriends;
games/warp/init.c
183
x = rand_mod(XSIZE);
games/warp/init.c
196
xoff = rand_mod(XSIZE);
games/warp/init.c
212
if (inumenemies+inumstars > YSIZE*XSIZE-20)
games/warp/init.c
213
inumstars = numstars = YSIZE*XSIZE-20 - inumenemies;
games/warp/init.c
217
xoff = rand_mod(XSIZE); /* how much to shift x */
games/warp/init.c
240
xoff = rand_mod(XSIZE);
games/warp/init.c
246
x = rand_mod(XSIZE); /* pick from 0..39, uniform */
games/warp/init.c
280
* 12.0) + yoff + x*YSIZE/XSIZE;
games/warp/init.c
288
* 12.0) + yoff - x*YSIZE/XSIZE;
games/warp/init.c
305
x = rand_mod(XSIZE);
games/warp/init.c
311
x %= XSIZE;
games/warp/init.c
344
x = (x + rand_mod(3) + XSIZE99) % XSIZE;
games/warp/init.c
351
x = initx = rand_mod(XSIZE);
games/warp/init.c
359
x = rand_mod(XSIZE);
games/warp/init.c
368
x = rand_mod(XSIZE);
games/warp/init.c
380
x = rand_mod(XSIZE);
games/warp/init.c
390
x = rand_mod(XSIZE);
games/warp/init.c
419
x = rand_mod(XSIZE);
games/warp/init.c
479
x = rand_mod(XSIZE);
games/warp/init.c
93
for (x=0;x<XSIZE;x++) {
games/warp/move.c
211
for (x=0; x<XSIZE; x++) {
games/warp/move.c
350
for (i = 0; i < XSIZE; i++)
games/warp/move.c
354
for (xxx = 0; xxx < XSIZE; xxx++) {
games/warp/move.c
381
make_blast(y,(x+XSIZE00)%XSIZE,10000L,0);
games/warp/move.c
384
make_blast(y,(x+i)%XSIZE,
games/warp/move.c
387
make_blast(y,(x+i)%XSIZE,
games/warp/move.c
389
make_blast(y,(x+XSIZE03)%XSIZE,
games/warp/move.c
392
make_blast(y,(x+i)%XSIZE,
games/warp/move.c
397
make_blast(y,(x+i)%XSIZE,
games/warp/move.c
400
make_blast(y,(x+i)%XSIZE,
games/warp/move.c
402
make_blast(y,(x+XSIZE97)%XSIZE,
games/warp/move.c
405
make_blast(y,(x+i)%XSIZE,
games/warp/move.c
44
x = (obj->posx - sgn(obj->velx) + XSIZE00) % XSIZE;
games/warp/move.c
47
x = (x + rand_mod(3) - 1 + XSIZE00) % XSIZE;
games/warp/move.c
615
if ((obj=occupant[y][xp=(x+XSIZE01)%XSIZE])&&obj->type == what) /* 0, 1 */
games/warp/move.c
617
if ((obj=occupant[y][xm=(x+XSIZE99)%XSIZE])&&obj->type == what) /* 0, -1 */
games/warp/move.c
641
if (((obj=occupant[y][xp=(x+XSIZE01)%XSIZE])&&obj->type == what)||/* 0, 1 */
games/warp/move.c
642
((obj=occupant[y][xm=(x+XSIZE99)%XSIZE])&&obj->type == what)||/* 0, -1 */
games/warp/move.c
660
if (((obj=occupant[y][xp=(x+XSIZE01)%XSIZE])&&obj->image==what)||/* 0, 1 */
games/warp/move.c
661
((obj=occupant[y][xm=(x+XSIZE99)%XSIZE])&&obj->image==what)||/* 0, -1 */
games/warp/move.c
97
x = (x + curobj->velx + XSIZE00) % XSIZE;
games/warp/object.h
61
EXT OBJECT *occupant[YSIZE][XSIZE];
games/warp/play.c
157
[(curobj->posx+curobj->velx+XSIZE00)%XSIZE];
games/warp/term.c
522
for (x=0; x<XSIZE; x++) {
games/warp/them.c
192
x=(curkl->posx+curkl->velx+XSIZE00)%XSIZE; /* new position */
games/warp/them.c
371
x = (x + dx + XSIZE00) % XSIZE;
games/warp/them.c
375
x = (x - dx + XSIZE00) % XSIZE;
games/warp/them.c
399
x = (x + rand_mod(3) + XSIZE99) % XSIZE;
games/warp/them.c
56
x = (obj->posx+(obj->image=='<'?1:-1)+XSIZE00)%XSIZE;
games/warp/us.c
100
[(base->posx+bvelx+XSIZE00)%XSIZE] ) &&
games/warp/us.c
358
[x=(obj->posx+obj->velx+XSIZE00)%XSIZE]
games/warp/us.c
79
[(ent->posx+evelx+XSIZE00)%XSIZE] ) &&
games/warp/warp.h
102
EXT char amb[YSIZE][XSIZE];
games/warp/weapon.c
135
curx = (curx + dx + XSIZE00) % XSIZE;
games/warp/weapon.c
285
(obj->posx + obj->velx + XSIZE00)%XSIZE
games/warp/weapon.c
357
[x=(obj->posx+obj->velx+XSIZE00)%XSIZE]
games/warp/weapon.c
44
[(from->posx+from->velx+xdir+XSIZE00)%XSIZE];
games/warp/weapon.c
467
x = (obj->posx+(obj==base?dx*2:dx)+XSIZE00)%XSIZE;
games/warp/weapon.c
472
x = (x+dx+XSIZE00) % XSIZE,
games/warp/weapon.c
577
XSIZE00) % XSIZE;
games/warp/weapon.c
618
x = (obj->posx+dx+XSIZE00)%XSIZE;
games/warp/weapon.c
620
y = (y+dy+YSIZE00) % YSIZE, x = (x+dx+XSIZE00) % XSIZE, size--) {
lib/libcurses/EXAMPLES/ex1.c
130
stdscr = newwin(YSIZE, XSIZE, 1, 1);
lib/libcurses/PSD.doc/ex1.c
56
stdscr = newwin(YSIZE, XSIZE, 10, 35);
lib/libcurses/PSD.doc/ex2.c
135
if (curx < XSIZE - 1)
lib/libcurses/PSD.doc/ex2.c
145
curx = XSIZE - 1;
lib/libcurses/PSD.doc/ex2.c
182
for (j = 0; j < XSIZE - strlen(id) - 2; j++)
lib/libcurses/PSD.doc/ex2.c
191
for (j = 0; j < XSIZE - strlen(id) - 2; j++)
lib/libcurses/PSD.doc/ex2.c
60
stdscr = newwin(YSIZE, XSIZE, 0, 0);
lib/libcurses/PSD.doc/ex2.c
71
for (j = 0; j < XSIZE - strlen(id); j++)